zarx said:
Andrespetmonkey said:
This was running on a GTX Titan apparently, which is a 4.5 tflops GPU with 6gb of GDDR5; compared to PS4 which has a 2 tflops GPU and 8gb of GDDR5. According to Carmack, "Consoles run 2x or so better than equal PC hardware"... So PC guys, what does this mean? Can PS4's GPU produce results equivalent to a 4 tflops GPU, and therefore run this demo (pretty much)?
edit: may of actually been GTX 680, which is a 5 tflops GPU with 2gb GDDR5.
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Nvidia flops /= AMD Flops in terms of game performance a GTX680 at 3 Tflops trades blows with the 4 Tflop HD 7970 for example.
PS4 won't ever come close to this on a raw technical level (of a GTX680 let alone a Titan), with the right optimisation (read cheap tricks) they should be able to achive a convincing facsimile tho.
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Asked directly if its brand new Infiltrator demo could run on next-gen console, Epic vice president Mark Rein replied:
"Well, let's put it this way. Last year we saw the Elemental demo running on the same piece of hardware and this year we saw the Elemental running on PS4, so I'd say draw your own conclusions... The feeling around Epic on Infiltrator is that this is the pipeline, this is the way we're going to work, making games that are going to have this kind of feel to them, this much detail, this many shadows and it'll just get better and better as we optimise the engine further and further."
Source: http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4