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Forums - PC - Battlefield 4 demo ran on an AMD Radeon HD 7990 ‘Malta’ Video Card

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Captain_Tom said:
Michael-5 said:
HoloDust said:
Captain_Tom said:

This card is 4 times stronger than the one in the PS4.  

The PS4 has a 7850

The 7970 is twice as strong as a 7850.

The 7990 is twice as strong as a 7970.

The PS4 version will look decently worse.  Perhaps this is why they are rumored to be making it in 720p for nextgen.


Actually:

7970 = 1.7x 7850

7990 = 1.6-1.7x 7970

so 2.7-2.9x 7850 in total

I'd say 1080p/30fps with high settings (considering 7850 runs BF3 on ultra with 4xAA and HBAO in 1080p with 30+ fps)

So PS4 can run Battlefield 3 on max settings. LOL

BF4 won't be 1080p on PS4, and I don't think too many games will be considering.


Also i don't know where people are getting the idea that the 7990 is only 1.7 times a 7970.  AMD is famous for making double cards that are double cards.  They plan to beat the ARES II, which already putperforms 2 x 7970's.

Quoting the wrong person. I gave this link earlier:

http://hexus.net/tech/news/graphics/36725-amd-radeon-hd-7990-specification-leaked/

The number of processors is exactly double, but the GFLOPS is only about 84% more, which is still good, more then 70% more like the other guy said.



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CGI-Quality said:

Actually, Grand Theft Auto IV is the most critically acclaimed console game in the 7th generation

:-O!

But Super Mario Galaxy AND Super Mario Galaxy come in at 2nd AND 3rd with a 97% (1% less).



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Michael-5 said:

How? The amount of processing power of the PS4 is only 9x more. I know RAM jumped 16x, but other things like the GPU speed doesn't even double from PS3 to PS4 (from 550 MHz to about 860 Mhz). I also know the GPU bandwidth only increased 3x (54 to 154 GB/s) and from what I hear the bandwidth was one of the bottlenecks of the PS3 (Id bandwidth related to bus speed? I heard the PS3 has a slow bus speed and that's why newer model PS3's couldn't emulate PS2 games properly).

I don't know too much about computers, but I know that more RAM =/= more power after you reach the point where the RAM is sufficient and no bottlenecking the system. 16x RAM is sufficient for 9x more processing power.


Comparing clock speed of GPUs is pointless. PS3 VRAM had 22.4 GB/s of badwidth and the PS4 has 176GB/s unified which is an almost 8x increase. Memory bandwidth wasn't nearly as much of an issue as having 2 small pools of RAM, the split pools is what caused games like Skyrim to have it's issues where as not having an embedded framebuffer like the PS2 and 360 at worst caused some lower quality alpha blending and lower quality AA until MLAA/FXAA became popular. 



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CGI-Quality said:
Michael-5 said:

So that demo was run on an AMD 7900 Graphics card? That transfers 2,176 Gfloss of Data right?

PS4's Graphics Card is capable of 1,840 Gflops (Which is about as powerful as a 7850-7870).

This means that the PS3 version will be about 90% as good as that video, not bad. Wait! Was the demo on a 7900 or a 7990? There is a big difference, a 7990 has 6,963 Gflops of data, which would put the PS4 version running at 30% of the demo's capabilities.

http://hexus.net/tech/news/graphics/36725-amd-radeon-hd-7990-specification-leaked/

For reference, the 1st number represents the series humber (7th series) and the second number represent the .... power level? So the PC is at 9, the PS4 is at 8. The other two numbers I think are like update numbers ( Like version 1.1, 1.2, etc)

Also X-Box and PS3 are about 240Gflops, so let's see how they turn out with just over 10% the graphical power.

----

Funny, I don't see a HUGE jump this gen, despite PS4 being nearly 9x more powerful then the PS3.

I would argue that PS4 is much more than 9x more powerful than PS3 (RAM, alone, jumped x16). Besides, as always mentioned, launch games won't tell the full story.


True... though, launch games will tell more of a story then they usually do, since it seems like these two consoles are going to be more like regular PCs in design then ever.   Since the two big improvements in graphics over a generation are familiarity with the hardwre and new graphic techniques.  


That said what is also being overlooked is... while you might not SEE as much of a change when looking at one dude. ... what we WILL see is a big change technically.

So you might not see a big change in the "look at how amazing these small set piece enviroments like GOW look" however the big open world games that have to have all kinds of assets on screen at once?

They'll look WAY better then last gen, and seem more alive as they will be able to add more to scenes.

 



The release of the BF4 17 minute video and Epic Game's Infiltrator tech demo running on a single 680 show us two things,

1) This generation the PlayStation 3 and Xbox 360 have been holding back the PC versions of games because having the smallest sales rate of the three makes developing an engine that will only be fully utilized on the PC and need to be cut down extensively for the other two platforms is expensive and time consuming.
2) The release of the PlayStation 4 and NextBox will result in a monumental shift in game engine design, with the consoles being able to run the same engines but in the same way that slower PC's run games with the settings dropped down a few notches - This will allow PC titles to show their full potential, as these videos have shown.

So console fans who are arguing the toss over the gap between console and PC games not being huge (despite the obvious advantages of better textures, resolution and AA), the very consoles you're defending at the reason why very few PC games push the boat out graphically.



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CGI-Quality said:
Tachikoma said:
So console fans who are arguing the toss over the gap between console and PC games not being huge (despite the obvious advantages of better textures, resolution and AA), the very consoles you're defending at the reason why very few PC games push the boat out graphically.

Makes you wonder if we'll truly see much of a difference next gen. Sure, I'd love to see a 680-standard games become the norm on PC in the next year or so, but I won't hold my breath. 

It's not just a fault of consoles, but devs are chasing that sea of green. 

That's the funniest thing, when they claim that the next crop of consoles are somehow going to beat current PC's graphically based purely on power - when PC gamers high end hardware isn't even being utilized fully.

Then they state the difference between PS3/360 and PC isn't that big, when the advancements (fps, resolution, aa and texture quality) are the main differences new console games will have, yet somehow when those differences are on a PC with current tiles it's "insignificant".

Talk about one sided.



CGI-Quality said:
Tachikoma said:
So console fans who are arguing the toss over the gap between console and PC games not being huge (despite the obvious advantages of better textures, resolution and AA), the very consoles you're defending at the reason why very few PC games push the boat out graphically.

Makes you wonder if we'll truly see much of a difference next gen. Sure, I'd love to see a 680-standard games become the norm on PC in the next year or so, but I won't hold my breath. 

It's not just a fault of consoles, but devs are chasing that sea of green. 

won't change much, highest denominator graphics, mods, special Cuda or OCL codes here and there, PhysX money hatting, most control options, laugh at console graphics and at people comparing them, people will keep bitching about cost of PC building while bashing on a Nintendo product on graphics even though it'd be the cheapest, pretty much going to be the same hycrocritical shit lol.



Tachikoma said:
The release of the BF4 17 minute video and Epic Game's Infiltrator tech demo running on a single 680 show us two things,

1) This generation the PlayStation 3 and Xbox 360 have been holding back the PC versions of games because having the smallest sales rate of the three makes developing an engine that will only be fully utilized on the PC and need to be cut down extensively for the other two platforms is expensive and time consuming.
2) The release of the PlayStation 4 and NextBox will result in a monumental shift in game engine design, with the consoles being able to run the same engines but in the same way that slower PC's run games with the settings dropped down a few notches - This will allow PC titles to show their full potential, as these videos have shown.

So console fans who are arguing the toss over the gap between console and PC games not being huge (despite the obvious advantages of better textures, resolution and AA), the very consoles you're defending at the reason why very few PC games push the boat out graphically.

 

The problem is that high end PC's will always be in the eyes of enthusiasts and not to the average consumer of games. The general public is not going to go gaga over a bit more image quality and extra effects from PC. They just want affordable machines, which runs their games, for a half a dozen years or so.

So it makes perfect sense that Sony/MS doesn't want to pursue ultra high end hardware this generation because the consumers will not pay over the odds for it. Look at the PS3.. it was expensive and overengineered as hell and never sold well until Sony lowered the price to a reasonable level. There shouldn't be anyone debating the power between PC and consoles, but as is the case.. consoles are built to play games and games they will get. With the advantage of being the lead platform for a lot of them.





zarx said:
Michael-5 said:

How? The amount of processing power of the PS4 is only 9x more. I know RAM jumped 16x, but other things like the GPU speed doesn't even double from PS3 to PS4 (from 550 MHz to about 860 Mhz). I also know the GPU bandwidth only increased 3x (54 to 154 GB/s) and from what I hear the bandwidth was one of the bottlenecks of the PS3 (Id bandwidth related to bus speed? I heard the PS3 has a slow bus speed and that's why newer model PS3's couldn't emulate PS2 games properly).

I don't know too much about computers, but I know that more RAM =/= more power after you reach the point where the RAM is sufficient and no bottlenecking the system. 16x RAM is sufficient for 9x more processing power.


Comparing clock speed of GPUs is pointless. PS3 VRAM had 22.4 GB/s of badwidth and the PS4 has 176GB/s unified which is an almost 8x increase. Memory bandwidth wasn't nearly as much of an issue as having 2 small pools of RAM, the split pools is what caused games like Skyrim to have it's issues where as not having an embedded framebuffer like the PS2 and 360 at worst caused some lower quality alpha blending and lower quality AA until MLAA/FXAA became popular. 

Okay so the VRAM bandwidth increased 8x, GPU Bandwidth increased 3x, Raw Processing Power (What would you call GFLOPS?) increased 9x, GPU Speed increased 1.6x, but because RAM increased 16x the PS4 is 10-15 times more powerful then the PS3 instead of 9x or less powerful?

I don't understand, RAM wouldn't make the PS4 go from 8x as powerful to 12x as powerful, no matter how good it is, it's not needed, something else will bottleneck the system.



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CGI-Quality said:

It does ache, from time-to-time, having a 690 that feels like it's saying to me: "That's it?".

Honestly, I have a hard time getting games to max out my old rig, which is running 3x 3gb GTX580's

The new quad titan rig doesn't even come close to breaking a sweat on games, and it's nothing to do with optimization or anything like that, just that engines are scaled back to make compatibility with current gen consoles easier on the designers (dont have to make two sets of geometry and two sets of texture assets, and of course two sets of shader instructions)

 

p.s. Green light on the lower two cards are from the debug arrays they have, as they're development cards not retail (a bit faster, to boot).