| Tachikoma said: The release of the BF4 17 minute video and Epic Game's Infiltrator tech demo running on a single 680 show us two things, 1) This generation the PlayStation 3 and Xbox 360 have been holding back the PC versions of games because having the smallest sales rate of the three makes developing an engine that will only be fully utilized on the PC and need to be cut down extensively for the other two platforms is expensive and time consuming. 2) The release of the PlayStation 4 and NextBox will result in a monumental shift in game engine design, with the consoles being able to run the same engines but in the same way that slower PC's run games with the settings dropped down a few notches - This will allow PC titles to show their full potential, as these videos have shown. So console fans who are arguing the toss over the gap between console and PC games not being huge (despite the obvious advantages of better textures, resolution and AA), the very consoles you're defending at the reason why very few PC games push the boat out graphically. |
The problem is that high end PC's will always be in the eyes of enthusiasts and not to the average consumer of games. The general public is not going to go gaga over a bit more image quality and extra effects from PC. They just want affordable machines, which runs their games, for a half a dozen years or so.
So it makes perfect sense that Sony/MS doesn't want to pursue ultra high end hardware this generation because the consumers will not pay over the odds for it. Look at the PS3.. it was expensive and overengineered as hell and never sold well until Sony lowered the price to a reasonable level. There shouldn't be anyone debating the power between PC and consoles, but as is the case.. consoles are built to play games and games they will get. With the advantage of being the lead platform for a lot of them.







