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CGI-Quality said:
Tachikoma said:
So console fans who are arguing the toss over the gap between console and PC games not being huge (despite the obvious advantages of better textures, resolution and AA), the very consoles you're defending at the reason why very few PC games push the boat out graphically.

Makes you wonder if we'll truly see much of a difference next gen. Sure, I'd love to see a 680-standard games become the norm on PC in the next year or so, but I won't hold my breath. 

It's not just a fault of consoles, but devs are chasing that sea of green. 

That's the funniest thing, when they claim that the next crop of consoles are somehow going to beat current PC's graphically based purely on power - when PC gamers high end hardware isn't even being utilized fully.

Then they state the difference between PS3/360 and PC isn't that big, when the advancements (fps, resolution, aa and texture quality) are the main differences new console games will have, yet somehow when those differences are on a PC with current tiles it's "insignificant".

Talk about one sided.