| cusman said: All I saw in the 17 minutes of Battlefield 4 gameplay is scripted move and shoot gameplay starting with typical military shooter non-sense story telling format of 13 minutes earlier. Now in that 13 minutes here is what happened * 3/4 team people meet up in a room and jibber jabber * Remove window boards to help 4th team mate join up as well, clearly in an Urban setting, clearly day time * Travel to Jungle on foot * Travel to Industrial area near the coast emerging from forest, maybe evening, but certainly not sunset * Lots of fire fighting, some menial vehicle use, going up a building, helicopter sequence with helicopter ally * Enemy Helicopter shows up tries to shoot at you from behind the chopper that is trying to rescue you instead of just shooting that rescue chopper. * Doesn't matter either way, in trying to kill you they managed to kill the building instead so it comes crashing down. Rescue chopper also dies. * You wake up, it's night time, cut a fallen soldiers leg Nikita style, then driving coastal highway. Is it early morning sunrise now? * Enemy chopper shows up again, this time you take it out using your grenade gun thingy * Then your car crashes in water and loop is complete. So basically F-U TIME Seriously? Very nice graphics and I really liked the ocean waves splashing water ending up on car wind shield while driving. But the rest of the games plot, story, character, etc type stuff is just worthless. Why can't they use all that technology to make a game that I might actually care about? |
I don't think yo got the point, the game might not appeal to you personally(i love Battlefield 1942 but the rest didn't appeeal to me either) but Nintendo needs these games for the Wii-U to appeal to a large crowd. Basically if they get a dumbed down or delayed version of the next Call of Duty they will be missing out on a 10m/15m consumer group.(if they ever hade a chance to appeal to them at all).













