F0X said:
kupomogli said:
Here's the real reason that Battlefield 4 isn't going to be on the Wii U, and it's not that EA just doesn't want to support the Wii U, even though the game was in development after the Wii U was announced.
http://www.youtube.com/watch?v=DDciDLweCso
This.
The PS3 version had a mandatory install which more than likely included all the high res textures and little else. The 360 could run using low res textures, but they included the ability to download the high res textures so they could stream from the harddrive. Most Wii U consoles come without any sort of decent sized hard drive. With potentially half of the current Wii owners having no space available due to the 8GB standard model, these people would be forced to run the SD version.
Most Wii U owners would rage at EA if Battlefield 4 was released. They go out and buy Battlefield 4 expecting it to look as good as the PS360 versions. Sure they could also install the texture pack, but this means that not only do Wii U gamers have to purchase Battlefield 4, those who don't have an external hard drive would have to also go out and purchase one. So you're spending $100+ for one game. I'm sure EA figures, as I would as well, that once everyone catches wind of this, then it would quickly hit the bargain bin and almost no one would purchase the game. They'd do nothing more than waste their money by porting it over to the Wii U.
I don't think EA should take the blame at all. I think Nintendo should take the blame for not including a hard drive. We're in an age where digital is such a big thing, where the Next Box is rumored to fully install all games to the harddrive to be played from there, etc. Nintendo could have still passed the cost of the harddrive onto the consumer, but they wanted to take the cheap way out with a much cheaper looking priced console. It would have been better if Nintendo included a harddrive because they would have been able to make a deal to get the harddrives in bulk, so instead of customers paying $50, Nintendo may have got them for around $20-30 per console.
I still think that people who own Nintendo consoles don't purchase third party games is also another part of the reason, but this is as well. If you add both low third party support and this factor in, then Battlefield 4 would sell far less than the average third party title.
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This only supports my "DICE is not a good console developer" theory.
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Battlefield 3 is one of the best looking games on consoles and runs at a solid 30fps. It's considered open world yet it still pushes those kindis of graphics. Finally, the only major difference between the console versions of this game in comparison to the PC version running at Ultra settings is the framerate. There are minor differences that even in a side by side comparison, most people but the hardcore graphics enthusiast won't end up noticing. Framerate and screen tearing are major differences and those are noticeable on the console side, where as the console version has 30fps, which is easy to notice compared to the silky smooth 60+fps on the PC, and only the consoles have screen tearing, which mostly is below the overscan so most people won't notice it at all. Ultra on PC does sport better lighting and particle effects, but the difference is so marginal that most people won't ever notice.
So considering they can keep a good stable framerate in an open world game with very little pop in(or none) and some of the best graphics on consoles, your theory that DICE is not a good console developer sucks. As an open world game, even the 360 version without the texture pack installed is both looks and runs better than a lot of games released this gen.
Here's a PS3 vs Ultra settings comparison.
http://www.youtube.com/watch?v=TZ41dOMd-GU
Here's another PS3 vs PC comparison. I'm sure you guys know what one I'm talking about. Best joke comparison ever.
http://www.youtube.com/watch?v=AGbo50Ar420