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Forums - Gaming - Square Enix shipment expectations for Tomb Raider,Sleeping Dogs and Hitman:Absolution.

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It's a bit disheartening to see a great game like Tomb Raider fail to meet expectations despite selling that many copies (I'm guessing it had high development and marketing costs).



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arcelonious said:
It's a bit disheartening to see a great game like Tomb Raider fail to meet expectations despite selling that many copies (I'm guessing it had high development and marketing costs).

What I understood that Square expected (forecast) to ship 3.4 million units... they will not reach this target.

Anyway we will know in the fical year earnnings in late April.



TrevDaRev said:
A203D said:
End of generation, to be expected, reboots are not going to be successful at the end of a console cycle.

Tomb Raider has been discounted already because it seems they over shipped the game, which is awesome, I picked up the special edition at about £38.00.

The special edition with the little Lara figure?

Nah, I just got the special edition with the DLC and the art book. I'm never really interested in the figurines, plus I don't have much space to display stuff like that in my room.

The edition your talking about, the collections eiditon is about £55.00 for the Xbox version, and about £90 for the PS3 version. I'm guessing the PS3 version of the game has had higher demand than the Xbox version. Both standard editions of the game are at £27, which is insane for a triple A game 1 week after launch. Sqaure Enix must have over estimated demand for the game.

Tomb Raider 2 sold like 6-7 mil copies, I just think their releasing these games too late in the console cycle now. Square Enix were probabily expecting Uncharted 2/3 sales, but it dosen't work like that I'm afraid.



There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D



theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D

Problem isn't that game devs are paid a lot, they're not.  Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason.  Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced.  Resident Evil 6 had 600 people working ont he title.  You can't make back a game's budget like that.  Plus when you have such a large volume of people working on the game you run into management issues.



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ethomaz said:


lol you have no right to say that mr where is my Last Guardian. Plus dont you own like 8% of there stocks. So your losing money too.



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D


My best friend is an animator in the industry and he often puts in a crazy amount of overtime during projects , so much so that he doesn't even play video games anymore since the little time that he has free is spent hanging out to relax.  While he is paid well, I wouldn't really say that he's paid too much.  However, he works for one of the smaller studios (worked on some of the Ben 10 games), so it may be different at one of the bigger companies. 



A203D said:
TrevDaRev said:
A203D said:
End of generation, to be expected, reboots are not going to be successful at the end of a console cycle.

Tomb Raider has been discounted already because it seems they over shipped the game, which is awesome, I picked up the special edition at about £38.00.

The special edition with the little Lara figure?

Nah, I just got the special edition with the DLC and the art book. I'm never really interested in the figurines, plus I don't have much space to display stuff like that in my room.

The edition your talking about, the collections eiditon is about £55.00 for the Xbox version, and about £90 for the PS3 version. I'm guessing the PS3 version of the game has had higher demand than the Xbox version. Both standard editions of the game are at £27, which is insane for a triple A game 1 week after launch. Sqaure Enix must have over estimated demand for the game.

Tomb Raider 2 sold like 6-7 mil copies, I just think their releasing these games too late in the console cycle now. Square Enix were probabily expecting Uncharted 2/3 sales, but it dosen't work like that I'm afraid.

According to VGchartz, Tomb Raider has sold 710K and 630K on PS3 and 360 respectively. In total, that's actually slightly higher than Uncharted 2 at the same point in time with no holiday season boost, and that's not including digital downloads or PC sales.

SE really have been stupid in their estimates.



darkknightkryta said:
theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D

Problem isn't that game devs are paid a lot, they're not.  Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason.  Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced.  Resident Evil 6 had 600 people working ont he title.  You can't make back a game's budget like that.  Plus when you have such a large volume of people working on the game you run into management issues.

Yeah asscreed had something like 600 devs on it too. That figure is just astronomical.
See my problem is, how does it take 600 people to code a game in 2 years???

Don't they have code from previous games they can use?
How can it be that you need 600?!!? It's insane.
Then you look at games like minecraft that took one person, and octodad that took 8 people just in college, etc etc.

It's crazy.
And yeah, these people are all being paid something like 90k plus benefits.

600 people x 2 years @90k per year is well over 100m. Absolutely ridiculous.



theprof00 said:
darkknightkryta said:
theprof00 said:
There is something wrong with the industry when it costs 100m$ to make a game. Developers imo are being paid too much, and if their work habits are anything like mine, they're only really working half the time. :D

Problem isn't that game devs are paid a lot, they're not.  Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason.  Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced.  Resident Evil 6 had 600 people working ont he title.  You can't make back a game's budget like that.  Plus when you have such a large volume of people working on the game you run into management issues.

Yeah asscreed had something like 600 devs on it too. That figure is just astronomical.
See my problem is, how does it take 600 people to code a game in 2 years???

Don't they have code from previous games they can use?
How can it be that you need 600?!!? It's insane.
Then you look at games like minecraft that took one person, and octodad that took 8 people just in college, etc etc.

It's crazy.
And yeah, these people are all being paid something like 90k plus benefits.

600 people x 2 years @90k per year is well over 100m. Absolutely ridiculous.

That's the thing, only a small fraction of that number are coders, the rest are artists, managers, and designers.  Tomb Raider had about 20 coders from what I counted from the credits.  Uncharted 2 had 16.