darkknightkryta said:
Problem isn't that game devs are paid a lot, they're not. Problem is that game industry is just mismanaged, they want games pumped out as fast as possible so they throw hundreds of people on a game for no reason. Tomb Raider had 100 people working on the game (20 of them coders), plus work that was outsourced. Resident Evil 6 had 600 people working ont he title. You can't make back a game's budget like that. Plus when you have such a large volume of people working on the game you run into management issues. |
Yeah asscreed had something like 600 devs on it too. That figure is just astronomical.
See my problem is, how does it take 600 people to code a game in 2 years???
Don't they have code from previous games they can use?
How can it be that you need 600?!!? It's insane.
Then you look at games like minecraft that took one person, and octodad that took 8 people just in college, etc etc.
It's crazy.
And yeah, these people are all being paid something like 90k plus benefits.
600 people x 2 years @90k per year is well over 100m. Absolutely ridiculous.









