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Didn't Sony kind of screw over Capcom with Monster Hunter before this?

I'm really questioning if that 3-year exclusive deal for MH on handhelds even exists.

Then again, which came 1st? Is Soul Sacrifice Sony's answer to Monster Hunter not coming or Monster Hunter moving because Capcom got pissed off about both the PS3 MH fiasco and Sony trying to release a hunting game as competition.

If the 3-year deal doesn't exist, I'd say Capcom's just waiting for the proper amount of $$ from Sony.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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Otakumegane said:
Didn't Sony kind of screw over Capcom with Monster Hunter before this?

I'm really questioning if that 3-year exclusive deal for MH on handhelds even exists.

Then again, which came 1st? Is Soul Sacrifice Sony's answer to Monster Hunter not coming or Monster Hunter moving because Capcom got pissed off about both the PS3 MH fiasco and Sony trying to release a hunting game as competition.

If the 3-year deal doesn't exist, I'd say Capcom's just waiting for the proper amount of $$ from Sony.



one thing is for sure, an original type of game will always be #1 in sales compared to new ones. SSB is an example of this. Mario Kart is another.



noname2200 said:
theRepublic said:

The only problem I remember with the Wii was the file size limitation.  But the Wii didn't have much storage, so that wasn't exactly something Nintendo could just make go away.  It was just a problem we had to live with due to the original design.  We still got some great downloadable games anyway.

There was also the sales floor for WiiWare titles: if it sold under X amount, the developer got nothing. And Nintendo didn't hand out a dev kit unless you had an actual office, and not just a laptop at home.

Ah, yes!  I remember that now.  At least the floor was pretty small.

"North America
If game is over 16MB - 6,000 units
If game is under 16MB - 4,000 units

Europe
If game is over 16MB - 3,000 units
If game is under 16MB - 2,000 units"

http://www.nintendolife.com/news/2009/04/wiiware_sales_targets_more_details_emerge

That office requirement probably sucked for the really small developers, but it didn't seem to stop some of the dreck that looked like one guy ported a flash game to the Wii.



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RolStoppable said:
Otakumegane said:
Didn't Sony kind of screw over Capcom with Monster Hunter before this?

I'm really questioning if that 3-year exclusive deal for MH on handhelds even exists.

Then again, which came 1st? Is Soul Sacrifice Sony's answer to Monster Hunter not coming or Monster Hunter moving because Capcom got pissed off about both the PS3 MH fiasco and Sony trying to release a hunting game as competition.

If the 3-year deal doesn't exist, I'd say Capcom's just waiting for the proper amount of $$ from Sony.

No major third party is going to do Nintendo a favor out of sheer goodwill. An exclusive deal certainly exists, otherwise Monster Hunter 4 would have been multiplatform.

Soul Sacrifice is obviously Sony's answer to MH not coming. Also, no major third party is afraid of competition from Sony.

Don't think there is one at least for games in general since MH3 and MH Portable 3 were in development around the same time and I believe MH3 came out before the last PSP game. There might be one for MH3 but Capcom is probably releasing MH4 because the 3DS is the most popular system in Japan and they want to see how a brand new entry built just for that system will sell given the muted success of MH3 even on a unpopular platform for it and its updated rerelease garnering more support on the 3DS. MH4 is probably more of an experiement, they will probably release something on the Vita if its sales continue to improve in Japan but like many seem unwilling to support the Wii U due to its hardware sales, the Vita is in the same boat.

Soul Sacrifice isn't the first MH clone and probably won't be the last, the PSP had more then a few games that go popular aiming at fans of the genre/style of play and the Vita with a price cut is prime material to draw PSP owners in.