noname2200 said:
There was also the sales floor for WiiWare titles: if it sold under X amount, the developer got nothing. And Nintendo didn't hand out a dev kit unless you had an actual office, and not just a laptop at home. |
Ah, yes! I remember that now. At least the floor was pretty small.
"North America
If game is over 16MB - 6,000 units
If game is under 16MB - 4,000 units
Europe
If game is over 16MB - 3,000 units
If game is under 16MB - 2,000 units"
http://www.nintendolife.com/news/2009/04/wiiware_sales_targets_more_details_emerge
That office requirement probably sucked for the really small developers, but it didn't seem to stop some of the dreck that looked like one guy ported a flash game to the Wii.
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