| Captain_Tom said:
I personally dropped the expensive XB Live account for the Wii U and PS3. I do very little online gaming, thus far do not miss Achievements (and don't care about Trophies on my PS3). Sony already doesn't allow you to carry over games you purchased on the PS3 to the PS4, so maintaining an account there seems a little hollow.
You are not the majority of gamers. Online gaming is the reason why COD became so popular and why the industry grew so much in this gen. It's also contributing to the lenght of this gen, for as we can see, PS3 is still sellin about 130k a week in its 6th years and wii struggles to sell above 25k.
Congratulations--you completely missed my point. It was not about online gaming, it was about this magical notion of consumer loyalty based entirely off maintaining an XBLA account. This will work for a lot of gamers, but the original, illogical post indicated it would be the case across the board. Which it won't. No one dismisses the popularity of general online gaming--which is why the Wii U does it quite well. But you missed the point.
So what? The DS was roughly the same power as an optimized, efficient N64. The Wii was roughly the same power as an efficient original Xbox. The PSP was just a portable PS2. What's your point? RAM does not magically equal quality games.
It doesnt, but it attracts more developers. DS, being a Nintendo handheld, would still get insane amount of 3rd party support, simply because of its popularity. If it had the power of PSP, PSP would be dead in its 1st year. Wii's weak hardware is actually one of the reasons why it recieved horrible 3rd party support this gen, and PSP piracy and hacking killed its software support.
Utter nonsense. You're claiming the DS would have magically outsold the PSP if it was the same power as the PSP. If that was true, the PSP would have sold those numbers. It wasn't about hardware power, it was about the ease of use of the DS and the features it offered. The PSP struggled because it lacked it's own identity and was wrongly used as just portable PS2. Power was never the the issue.
Using the Vita like the GamePad is highly unintuitive and very simply, not consumer-friendly. It is not a feature that will be widely used. Microsoft SmartGlass is essentially a failure and was a flawed concept from the start. Microsoft potentially having a tablet controller will not hurt the Wii U. Rather, it has the potential for creating that format as a new industry norm, and any game built on Wii U or Durango would make sense on the other--pretty much all modern game engines are scalable, so anything made for the Durango can be scaled back to the Wii U--and the leap to the Durango and PS4 is noted for not being as drastic as the leap from Xbox to X360 or PS2 to PS3, technologically.
Thats not the point really. The point is, MS and Sony offer pretty much the same feature together with supperior hardware, more media options and better 3rd party support on their next gen systems. And actually, if you use raw numbers, jump from PS3 to PS4 is the biggest so far (16x)
If you're ignoring my point, then you're ignoring logical reasoning. By your "logic," the PS3 and Move were massively successful against the Wii because "it offered the same thing for more money with more power." But that didn't happen, now did it? Sony does not offer the same feature with the Vita~PS4 as Nintendo does with the Wii U by itself. They put a touch-screen on the Vita, which Nintendo has on the DS and 3DS, by your very statement, merely having "the same with more power" equals better sales, which is flatly illogical and historically innacurate. After all, the Atari 7800 literally offered "the same but better" than the Atari 2600, and it was a sales disaster. The Atari Jaguar and Neo Geo essentially offered "the same but better" (technologically speaking) games as the Genesis and SNES, but they never outsold them. I've said this before and I'll say it again because too few people seem smart enough to understand it: RAW POWER DOES NOT EQUAL SALES SUCCESS, AND THE TOP SELLING PLATFORM HAS NEVER BEEN THE MOST POWERFUL.
The EXACT SAME THING will be true of the PS4 and Durango, and to be perfectly frank, is becoming increasingly true of the X360 as Microsoft gradually loses more and more 1st party games. People like you complained before that the Wii was a failure because it DIDN'T have the exact same third party games as everyone else, now because the Wii U will, you think it's a failure again? A good 99% of "compelling 3rd party games" these days will always be multiplatform in some way or another.
Uh, what? Both PS3 and 360 had bilion times better 3rd party support than Wii this gen, and i really dont see how is that going to change in the next gen. As for the 1st party support, PS3 in its soon 7th year has Ni No Kuni, GOW Ascension, TLoU, Beyond and possibly Gran Turismo 6 or Last Guardian. What does Wii have this year? Better yet, what does even Wii U have this year?
A billion? Really? Is that a scientific calculation? Because it's incorrect if it is. You don't see how it could change next gen? Your mind must be really closed to what's happening in this industry right now. We have three new Android-based consoles coming out as well as the Steamboxes. The Vita and Wii U will be entering their defining stages when the PS4 and Durango are just launching to a cluttered marketplace. Yep, the PS3 is still going strong--which will likely damage PS4 sales later this year. But outside of their portables and the NES-SNES, Nintendo's systems have lately languished their way out the door. The N64 and GameCube slunk out the worst of all of them, and the Wii still sold. Ni No Kuni is also NOT a 1st party PS3 game, and is not even published by Sony--it's published by Namco-Bandai, and there are rumors of it going to another platform already. Gran Turismo 6, at this point, is probably more likely to be a PS4 game, and I'd expect the same of Last Guardian. Sony themselves noted that all their teams are working on PS4 games--not PS3 games (and apparently not Vita either, which seems odd, but is probably inaccurate).
You're "really don't see" comment is the same nonsense that was issued when the Wii and DS launched (and to be fair, I said it of the DS)--"I don't see how it will be successful." That's because you don't understand, probably because you don't want to. Nintendo stated, very clearly, they are not going to play by the rules of MS and Sony--their goal isn't to be just another console where you can get 90-99% of the games anywhere else. And in the end, even the Wii managed a vast library of over 100 exclusive, hardcore games that averaged 70 or higher on Metacritic.
Long load times are here to stay, even on the PS3 which REQUIRES installation of almost every game. This hardly matters as 3rd party devs are used to it by now. Games will have ample DLC, and several already do. Any harddrive can be attached and most harddrive space of the PS3 is taken up by forced installation of games, not DLC. This is an illogical reason for third party devs to develop on the system.
Yeah, the only problem is, Nintendo was smart enough to include 4, FUCKING 4 GB's of HDD on WiiU!!! PS4 RAM has double the memory, for Christ's sake!!! This is a whole new level of primitive technology by Nintendo. I mean, you can barely install 2-3 games on the system. Its pitful
Yeah! Just like no one bought the 4GB Xbox 360's or Arcade models without harddrives--EXCEPT THAT TONS OF PEOPLE DID. Also, it's 8GB. Not a lot by any stretch of the imagination, but you can plug in any external harddrive to the thing. Besides which, I'm a pretty avid gamer--and it still took me 4 years to fill my X360's 60 GB harddrive close to capacity. Downloadable games are not as big as you think. Frankly, I've already installed more games on my Wii U than you claim. By the way, RAM and harddrives are not the same thing, and for that matter, the Wii U, like the Wii and 3DS, does not have a harddrive. It has internal flash memory like that in an SD card. Solid State. Again, you're getting your panties in a bind for something petty that, ultimately, doesn't matter all that much. More storage is always better, and the 8GB Wii U is the one generally ignored (I bought the 32GB myself), but honestly, in this day and age, who really cares? It's all expandable. If you really want to complain about something storage-related, maybe you should go look up the pricing of the Piston.
You're making an assumption based on one game.
If WiiU owners struggle to install this gen's games on their HDD, just image what kind of nightmares they will have with the next gen games, which will be 3-4 timess bigger than the games today (that is, if they even get the games)
I'm imagining very few nightmares. More like, "oh, I need more storage space. Good thing I bought that highly affordable harddrive." It would be nice if there was more, but at the same time, it's not like its sad near-blatant rip-off in the way Sony handles storage on the Vita.
Where are you getting these magic numbers and assumptions? The only consoles I know of with installed bases of 150 million are the PS2 and original DS. The GameCube and Wii were notable for being developer-friendly, and the Wii U follows the same design principle.
He probably meant the install base of PS360 together. And he's right, the PS4 has recieved numerous praise for its easy architecture, not to mention powerfull hardware. The problem with Wii U isnt that its not user friendly, its that its using and old and outdated hardware.
Actually, every indication is that you're pulling that out of your ass, and the Wii U is actually pretty user-friendly for developers. Same as the GameCube and Wii. And again, most modern engines, like Unreal, Unity, etc, are scalable--if it can run on the Durango or PS4, it can likely be scaled back to run on Wii U without much compromise outside of some superficial graphical features.
Price cuts pretty much always lead to increased sales, especially with accompanying advertising. By the time the PS4 and Durango launch, sales of the PS3 and X360 will begin to decline, and will decline rapidly by late 2014 when the sophomore releases for the PS4 and Durango finally show them off. At the time the PS4 and Durango launch, the Wii U will be seeing it's all-important sophomore releases hit the market, and this is typically when a console starts to see it's first major "defining" titles. Note: This is the period when Gears of War and Halo 3 launched on the X360. The year before those games was mostly crap for the Xbox 360.
Price cut didnt really help GameCube much, did it? And PS3 has yeat to reach massive market price (199$) and to have its system seller released for the 2nd time (GT6- we had 6 Halos on 360, God knows how many Marios on Wii, but only 1 Gran Turismo on PS3), so I'd say PS3 still has a lot of life left in it, Sony knows how to support their hardware (hell, even the PS2 is still selling today). After seeing the graphics of Beyond:2 souls, it even still can amaze us with its graphics. And what are these ''defining'' titles for Wii U? You dont even know, do you? Oh, let me guess, another Mario game? Seriously now...Theres a rumour that the next COD will be next-gen exclusive (no WiiU included, of course) and if thats true, it will considerably boost PS4 and Durango sales.
Anyone stupid enough to believe that rumor of the next Call of Duty being "next-gen only" is too stupid to know anything about A) rumors or B) video games or C) Activision. Activision puts their games on every conceivable console to maximize profits. You know what they won't have if the next CoD is next-gen only? PROFITS. The installed userbase will be way too fucking small--as even the most rudimentary logic will reveal--to likely make back the development costs of the next Call of Duty. That franchise is very likely to be cross-generational for the next 2-3 years, and for the next year or two, guaranteed higher sales on the X360 and PS3 than Durango or PS4.
What are the defining titles for the Wii U? What are you, stupid? You'd almost have to be to utter the statement you just did. On the one hand, you state the PS3's defining titles, such as Gran Turismo and the gorgeous Beyond: Two Souls. Where those games released the first year the console was out? HELL FUCKING NO. Pay attention here, because I know this will probably destroy your wrong world view: NO CONSOLE SEES IT'S DEFINING TITLES RELEASED IT'S FIRST YEAR. Especially not it's first fucking few months. Both the PS3 and X360 were pretty barren their first year. LOOK IT UP, YOU HAVE THE INTERNET. A console does not start seeing it's defining titles until it's 1st year anniversary when the sophomore releases starte rolling out. WE DON'T KNOW WHAT THOSE WILL BE YET ON THE WII U, HOW DO YOU NOT UNDERSTAND THIS?? Fuck sakes, did you put any thought into this? Where is the logic in this statement? What are the defining games for the Wii U? Honestly, why not ask what the defining games are for the PS4 or the Ouya? THERE'S JUST AS MUCH POSSIBILITY FOR AN ACCURATE ANSWER THERE--0%.
At best, we know a new Mario Galaxy-esque title is on the way, the Fire Emblem~Shin Megami crossover, Monolith Softs "X" (which better be treated better than Xenoblade was, goddammit), a new Mario Kart, and Nintendo stated a yet unrevealed 1st party Wii U title is also coming out this year--among others. Wonderful 101, Bayonetta 2, and Pikmin 3 aren't even out yet. And we still have no idea what Retro Studios is working on.
The PS2 is really not "still selling today," but it had a great run. It wasn't Sony supporting it, it was because it was a great platform. The original DS is selling better.
No it's not and raw power does not magically translate into hardware sales. Do I need to do my analysis here? The most powerful hardware has NEVER been the market leader in development or sales.
Thats not what he said, he said that that's where the hardcore goes. And they are the reliable market, not the casual fad of an audience Wii's userbase mostly consisted of. The casuals will jump on the ''next cool thing'' while the hardcores will stay loyal to the hobby/industry. Thats why Wii dropped so incredibly quickly, and why PS3 is still going strong.
If hardcores are truly "loyal to the hobby/industry," then they'll buy the Wii U and they won't have your shitty, incorrrect attitude. Because they play games for gaming and experiences, not raw hardware power. The Wii also did not "drop incredibly quickly." It was consistently difficult to find for two years, and then remained a high seller for the next 2-3. It only dropped off in it's last dismal year and a half. Really, the Wii's sales dropped more in line with the 3DS coming out than anything that Sony or MS did.
The Dreamcast only sold about 10 million it's two years on the market. The Wii U is roughly half that already.
I doubt WiiU will do as bad as DreamCast, but i dont excpect it to do higher than SNES numbers.
No console in this next generation will sell better than it's predecessor. The Xbox 360 was very likely a high point for Microsoft consoles, and given the staying power of the PS3 during this late stage, the X360, despite launching first, is likely to finish out the generation in third. Besides which, there are too many new gaming outlets including the three Android platforms (one of which I backed on Kickstarter, and on which my team is approved as a developer), and we have a big-ass unknown in the other Steambox offerings.
Frankly, we could have a nice 3 or 4-tier generation. Steambox-PS4-Durango as the expensive power consoles, Wii U-Vita-Project Shield as the unique middle class, and Ouya-3DS-GameStick (maybe Neo Geo X), as another class, and then the phones and tablets. Nothing here tells me that PS4 or Durango will be the successes that the X360 or PS3 were. Absolutely nothing.
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