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Forums - Gaming - Wii U external hard drive required to download Lego City Undercover, Nintendo says

Dodece said:
Why did people feel compelled to defend haphazard hardware. Seriously this is just one egregious design choice of many that Nintendo made when it came to their console. Don't defend a bad design philosophy, and we all know it is a bad design philosophy. Large internal memory storage is standard now, and it is standard for a host of reasons. It is bad form for Nintendo to require players to build workarounds to get a feature that is coming standard with most last generation consoles.

Some of you have seemingly forgot what console gaming is all about. Console gaming is about good to go out of the box, and it will last for many years. We shouldn't be building rigs to support our machines. That isn't what a console gamer expects, and in fact they demand that it be the opposite. Console gaming should be about ease of use. Anything that functionally disrupts that experience is just plain bad.

You know what is actually laughable. Some of you haven't obviously grasped this yet. So allow me to fill you in. The lack of sufficient internal storage. Actually does significant harm to game developers, and as a consequence of that choice. You the gamer are getting less games as a result. It limits their opportunity to sell their games, it limits what they can do with the hardware, and it reduces the total number of software sales they can get.

This choice by Nintendo is partly to blame for that game drought. There may have been half a dozen games in that period that could have been ported to the console, but weren't for this reason. That developers couldn't find a way to make a profit, because it would have been digital sales that would have put them over the top. This is actually hurting you. Don't defend the dog that is tearing chunks of flesh out of you.

Both Sony and Microsoft seem to have learned their lessons about substandard storage. More isn't just better. More is actually necessary. They both learned this years ago. The question is why didn't Nintendo get the memo. Oh and yes both Sony and Microsoft got reamed, and some of their fans offered up the same weak excuses. It didn't work then, and it wont work now. Excuses are just a way to ignore the problem. They don't undo the harm that is being done.

And it's still good to go out of the box. This is only for those who want to go the DD route.



Monster Hunter: pissing me off since 2010.

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Sorry if someone asks this already...

Does it have to be an HDD or can we use the SD slot? I have a 32GB SD card in there.



Steam/Origin ID: salorider

Nintendo Network ID: salorider

PSN: salorider

3DS Friend Code: 4983-4984-4179

 

Otakumegane said:
Well.

Nintendo why you make so many bad decisions.


Where was the bad decicion here?

Include some memory for savegames. CHECK!
Make harddrives optional so people dont have to last years HDD prices when they buy the console today.  CHECK!


I'd say. Awesome!



JazzB1987 said:
Otakumegane said:
Well.

Nintendo why you make so many bad decisions.


Where was the bad decicion here?

Include some memory for savegames. CHECK!
Make harddrives optional so people dont have to last years HDD prices when they buy the console today.  CHECK!


I'd say. Awesome!


There's nothing awesome about skimping on the cheapest parts of a console to wedge in needless ones (Gamepad and SSD drive). Nintendo could have easily dumped the whole SSD idea and gone with a 320GB or even 500GB drive for the same price or less. There's no need for a SSD anyway since the bus transfer rates and overall hardware is too slow to make good use of it.

Offering the same services as the competition with none of the flexibility and foresight is not awesome, its silly. Nintendo have dropped the ball big time with the Wii U concept.



Booyah said:
Dodece said:
@booya

There is no questioning that third party developers have a lot of reasons to not develop for the Wii U, but excuses in this case are like ammunition. Every bullet that Nintendo doesn't give to developers is another hit they don't have to needlessly take. For instance this choice on their part basically removes the possibility of them getting certain types of games for their platform. Massive Online games demand hard drive installs.

Early next month Defiance is coming out for the PS3/360/PC. The game requires a mandatory install to play on the consoles. That install being 10GB, and since Nintendo doesn't have enough consoles on the market with the space to install the game. They probably stand no chance of even getting a delayed port of the title. If the situation weren't such Nintendo, and the players on the platform might have had a good chance at getting the game. They might even be getting many games in that genre. Sellers in that marketplace actually aren't all that picky. They just want as many users as possible.

Branded peripherals really don't address the problem, because unfortunately as strange as it may sound. The fact that the console can function without one. Means that Nintendo could never assure developers that the tech had seen a serious upswing in adoption on the platform. All developers will understand is that the consoles don't come with them standard.

It may have been a decision made in response to a dilemma, but it was a dilemma of their own making. Nintendo put too many of their eggs in one basket. It obviously made it hard to balance their platform, and their financial philosophy didn't make the issue any easier. Twenty Five to Thirty dollars more would have opened up a lot of doors. Even if those doors weren't typical console game providers. Believe it or not there are a lot of PC centric developers who might have gambled on the vacancies left by big name developers that weren't throwing their own development might behind the platform.

It didn't stop Dragon Quest X from being on Wii and WiiU.(MMO)

Also defiance having a 10gb install and yet its still on 360, which means they are willing to make a game that forsakes some of the userbase, I don't see why the same conclusion can be drawn to the WiiU. 

As far as ammunition goes for not deveoping on Nintendo consoles, 3rd parties will always have some reason to not develop, and hard drive space seems like a small issue compared to some of the other reasons they don't want to make games on WiiU.

I agree that putting a smaller HDD is an issue, but I think we disagree on the scale, I think it's a minor issue because they can always add larger HDDs later on in the lifecycle and so far and you can buy your own HDD if you like, the only thing Nintendo should do like I said is brand some Nintendo HDDs and sell them at retailers.

You are forgetting about the large install base that currently exists. If fifty million 360s have hard drives that can accomodate that install that means with a software adoption rate of ten percent. The game could very well sell five million copies on the console. Obviously that is a strong profit motive, but it isn't one that has existed for much of the consoles life span. If the developer needed fifty million potential customers to justify the development costs. Then when the console solf fifty million units it still wasn't enough, because maybe only thirty five million of those owners could run a mandatory install of that size. It is no way ideal for a platform to have to wait many years to become truly viable for any game genre.

I also must say that Square is something of an odd duck when it comes to design choices. The reason most of the high end games in the genre demand that the player installs the game to the hard drive. Has everything to do with maximizing the playability of the title. Mandatory installs greatly enhance the performance of the hardware, because optical drives are so much slower then reading data directly from the hard drive. That is another issue with the console not coming with a hard drive. It will decrease the platforms relevancy, and decrease its performance potential.

A great many PS3/360 owners install their games to increase the performance. It allows for better visuals, higher framerates, less pop up, and less time spent in loading screens. The last is very important as far as this particular game is concerned, because lets face it this was the biggest gripe with reviewers. That the game spent far too much time in loading screens. I have to agree with their sentiment. Anything longer then half a minute seems to be too long for most of your average gamers.

I wouldn't use Square as any kind of example. They are not exactly unknown for their ass backwards approach to game design. After all this is the company that opted to build a game engine in house for their Final Fantasy series. Obviously a big investment that most developers opt out of instead choosing to license a game engine from anther company. Which had absolutely no technical advantages to justify its creation. Basically they spent a lot of money building something that they could have bought off the shelf for much less. It ended up costing them a whole lot more money to do, but worse it ended up delaying their games. It might in the end even result in them needing to redevelop some games for the upcoming platforms.

The company basically copped to not using best industry practices as part of their development process. It was both financially wasteful, but it was making them less competitive in the marketplace. Moving forward Square has publicly stated that they intend to use a more common, and thus a much more wieldy design process. Dragon Quest is probably one of the last games they will make under that old philosophy. Anyway the title is hardly apt as far as this conversation is concerned, because it is a painfully simplistic game. It just isn't all that dynamic a world they created. Basically they get away with it by not really taxing the system in any meaningful way.



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swii26 said:
Sorry if someone asks this already...

Does it have to be an HDD or can we use the SD slot? I have a 32GB SD card in there.


SD is for Wii BC only.



dahuman said:
swii26 said:
Sorry if someone asks this already...

Does it have to be an HDD or can we use the SD slot? I have a 32GB SD card in there.


SD is for Wii BC only.


Bummer... Thanks



Steam/Origin ID: salorider

Nintendo Network ID: salorider

PSN: salorider

3DS Friend Code: 4983-4984-4179

 

Dodece said:
Booyah said:
Dodece said:
 

 

You are forgetting about the large install base that currently exists. If fifty million 360s have hard drives that can accomodate that install that means with a software adoption rate of ten percent. The game could very well sell five million copies on the console. Obviously that is a strong profit motive, but it isn't one that has existed for much of the consoles life span. If the developer needed fifty million potential customers to justify the development costs. Then when the console solf fifty million units it still wasn't enough, because maybe only thirty five million of those owners could run a mandatory install of that size. It is no way ideal for a platform to have to wait many years to become truly viable for any game genre.

I also must say that Square is something of an odd duck when it comes to design choices. The reason most of the high end games in the genre demand that the player installs the game to the hard drive. Has everything to do with maximizing the playability of the title. Mandatory installs greatly enhance the performance of the hardware, because optical drives are so much slower then reading data directly from the hard drive. That is another issue with the console not coming with a hard drive. It will decrease the platforms relevancy, and decrease its performance potential.

A great many PS3/360 owners install their games to increase the performance. It allows for better visuals, higher framerates, less pop up, and less time spent in loading screens. The last is very important as far as this particular game is concerned, because lets face it this was the biggest gripe with reviewers. That the game spent far too much time in loading screens. I have to agree with their sentiment. Anything longer then half a minute seems to be too long for most of your average gamers.

I wouldn't use Square as any kind of example. They are not exactly unknown for their ass backwards approach to game design. After all this is the company that opted to build a game engine in house for their Final Fantasy series. Obviously a big investment that most developers opt out of instead choosing to license a game engine from anther company. Which had absolutely no technical advantages to justify its creation. Basically they spent a lot of money building something that they could have bought off the shelf for much less. It ended up costing them a whole lot more money to do, but worse it ended up delaying their games. It might in the end even result in them needing to redevelop some games for the upcoming platforms.

The company basically copped to not using best industry practices as part of their development process. It was both financially wasteful, but it was making them less competitive in the marketplace. Moving forward Square has publicly stated that they intend to use a more common, and thus a much more wieldy design process. Dragon Quest is probably one of the last games they will make under that old philosophy. Anyway the title is hardly apt as far as this conversation is concerned, because it is a painfully simplistic game. It just isn't all that dynamic a world they created. Basically they get away with it by not really taxing the system in any meaningful way.

Square's sub par business practices was not what we were discussing, even though Final Fantasy seems to be the problem of their financial issues, not Dragon Quest. You stated that MMO's won't be on WIIU because of the HDD issue, yet here is Dragon Quest X. Besides MMO's aren't even really an issue seeing as how very few are even successful, much less a successful MMO on a console.

Also I find it hard to believe that the customers who want things to work right out of the box are the same ones who are installing the games to make them run faster, those customers probably don't know how to use the system past put in the disc and play.

Also why would companies make 4 player local multiplayer games knowing that most of the userbase wont have 4 controllers, or like all consoles PS1,PS2,N64,GC that use memory cards, while tecnically you can still play the game, name me any companies that made a game that didn't utilize memory cards cause they didn't come packed with the system, because I can't think of any.

Like I said before, it could be an issue, but where we disagree is the scale of the issue. Only time will tell if it was a huge mistake or not. Personally I think it wasnt because Nintendo is trying to make an affordable system while still trying to make a profit, and trying to have a tecnological pissing contest with Microsoft and Sony would probably be suicide. Nintendo just needs to release HDD's with their stamp on it so people know its compatible with the WiiU, and they could always upgrade newer consoles with bigger HDD's as the console parts get cheaper.

Nintendo has been having issues with 3rd parties for generations, and I don't think that making a powerhouse console will just bring them back in to the fold, GameCube was a perfectly capable system, and yet got almost no 3rd party support, so I understand Nintendo's weariness to just go balls out to please 3rd parties.

Off Topic but Personally I think that Square making it's own engine being a mistake and is bankrupting the company, if true, is another reason that development costs are just skyrocketing out of control. If you have to license an engine just to not go bankrupt, then maybe we need to change the direction games are going.



I suggest the Toshiba Canvio portable hard drive. It works really well with the Wii U and matches the looks. It cost anywhere bet $48-$99 (320GB-1.5TB) depending on your memory needs. This thing is beautiful as it is roughly the size of the Droid 3 cellphone. Here's a pic for those who are curious:



So anyways, I downloaded Monster Hunter 3 Ultimate on Wii U, like I have mention in another thread, download size 6221MB, finished in 1 hour 30 minutes on USB network adapter(which I believe is 10 BASE-T, if I'm wrong please correct me), install time 11 minutes, install size 6072MB, on boot 136MB patch with mid download failure about 1 and half minute or so in then resumed after I canceled launch and relaunched with less than 20s download time for the rest of the patch.

Not sure how long Need for Speed: Most Wanted U took since it downloaded while I was playing Monster Hunter, install size 5990 MB(install time 12 minutes) with about 170~MB patch, patching was also fast on that one.

No problems encountered with any loading speed, works as intended and prolly faster but I haven't done any benchmarks compared to other people, no issues so far, just like I had no issues with Mighty Switch Force or Nano Assault.

This is a 500GB USB2 drive that's prolly 3 years or so old.

In Short, what's the big fucking deal again? I still don't see it.