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Forums - Nintendo Discussion - What the heck is it with Nintendo and release dates?

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RolStoppable said:
curl-6 said:

Patience is one thing, but the current drought just isn't acceptable, gamers shouldn't have to put up with this kind of treatment. Nintendo have had TWO YEARS of neglecting the Wii to work on Wii U games; being new to HD graphics and programmable pixel/vertex shaders just isn't a good enough excuse for having  nothing to show after a two year plus drought. I can only hope their current abysmal sales teach them a lesson, that they can't treat us like this and get away with it.

At least give us a month's window for Christ's sake; April for Pikimin, July for Wonderful 101, (So they can waste time at E3 wanking on about that old, well known, unexciting game instead of showing actual new ones) or something like that.

Huh? During the Nintendo Direct in January they put down Pikmin 3 for April. Did they change this to Q2 since then?

I read it was delayed to just "Q2."

http://www.nintendolife.com/news/2013/03/pikmin_3_aims_to_simply_go_deeper_than_previous_experiences



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

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curl-6 said:
scottie said:
Putting an exact date means that if the game needs even an extra day's work, you have to announce a delay and piss your fans off. This encourages devs to rush their game to avoid having to announce a delay, which leads to worse games.

Have patience, it is coming.

Patience is one thing, but the current drought just isn't acceptable, gamers shouldn't have to put up with this kind of treatment. Nintendo have had TWO YEARS of neglecting the Wii to work on Wii U games; being new to HD graphics and programmable pixel/vertex shaders just isn't a good enough excuse for having  nothing to show after a two year plus drought. I can only hope their current abysmal sales teach them a lesson, that they can't treat us like this and get away with it.

At least give us a month's window for Christ's sake; April for Pikimin, July for Wonderful 101, (So they can waste time at E3 wanking on about that old, well known, unexciting game instead of showing actual new ones) or something like that.


I was meaning patience related to knowing release dates, not patience related to the games coming out. The current lack of releases has absolutely nothing to do with Nintendo's policy on announcing release dates, so I shall not discuss it in this thread.

 

As for Month, that has exactly the same problem I originally pointed out. If you say it will release in April, then your bug finders say "We need some more time to work out the bug that is making the game shit to play, we can't have it done until May 2nd" What do you do? Release a buggy game? Announce a delay? Isn't it better to stay vague about release dates until you are sure?



scottie said:
curl-6 said:
scottie said:
Putting an exact date means that if the game needs even an extra day's work, you have to announce a delay and piss your fans off. This encourages devs to rush their game to avoid having to announce a delay, which leads to worse games.

Have patience, it is coming.

Patience is one thing, but the current drought just isn't acceptable, gamers shouldn't have to put up with this kind of treatment. Nintendo have had TWO YEARS of neglecting the Wii to work on Wii U games; being new to HD graphics and programmable pixel/vertex shaders just isn't a good enough excuse for having  nothing to show after a two year plus drought. I can only hope their current abysmal sales teach them a lesson, that they can't treat us like this and get away with it.

At least give us a month's window for Christ's sake; April for Pikimin, July for Wonderful 101, (So they can waste time at E3 wanking on about that old, well known, unexciting game instead of showing actual new ones) or something like that.


I was meaning patience related to knowing release dates, not patience related to the games coming out. The current lack of releases has absolutely nothing to do with Nintendo's policy on announcing release dates, so I shall not discuss it in this thread.

 

As for Month, that has exactly the same problem I originally pointed out. If you say it will release in April, then your bug finders say "We need some more time to work out the bug that is making the game shit to play, we can't have it done until May 2nd" What do you do? Release a buggy game? Announce a delay? Isn't it better to stay vague about release dates until you are sure?

Just factor bug testing time into your release schedule.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
scottie said:
curl-6 said:
scottie said:
Putting an exact date means that if the game needs even an extra day's work, you have to announce a delay and piss your fans off. This encourages devs to rush their game to avoid having to announce a delay, which leads to worse games.

Have patience, it is coming.

Patience is one thing, but the current drought just isn't acceptable, gamers shouldn't have to put up with this kind of treatment. Nintendo have had TWO YEARS of neglecting the Wii to work on Wii U games; being new to HD graphics and programmable pixel/vertex shaders just isn't a good enough excuse for having  nothing to show after a two year plus drought. I can only hope their current abysmal sales teach them a lesson, that they can't treat us like this and get away with it.

At least give us a month's window for Christ's sake; April for Pikimin, July for Wonderful 101, (So they can waste time at E3 wanking on about that old, well known, unexciting game instead of showing actual new ones) or something like that.


I was meaning patience related to knowing release dates, not patience related to the games coming out. The current lack of releases has absolutely nothing to do with Nintendo's policy on announcing release dates, so I shall not discuss it in this thread.

 

As for Month, that has exactly the same problem I originally pointed out. If you say it will release in April, then your bug finders say "We need some more time to work out the bug that is making the game shit to play, we can't have it done until May 2nd" What do you do? Release a buggy game? Announce a delay? Isn't it better to stay vague about release dates until you are sure?

Just factor bug testing time into your release schedule.


Never coded before, I take it?



curl-6 said:

I read it was delayed to just "Q2."

http://www.nintendolife.com/news/2013/03/pikmin_3_aims_to_simply_go_deeper_than_previous_experiences

All I see in this link is "delay into Q2" which doesn't contradict the April release that was announced in January.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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scottie said:
curl-6 said:
scottie said:
curl-6 said:
scottie said:
Putting an exact date means that if the game needs even an extra day's work, you have to announce a delay and piss your fans off. This encourages devs to rush their game to avoid having to announce a delay, which leads to worse games.

Have patience, it is coming.

Patience is one thing, but the current drought just isn't acceptable, gamers shouldn't have to put up with this kind of treatment. Nintendo have had TWO YEARS of neglecting the Wii to work on Wii U games; being new to HD graphics and programmable pixel/vertex shaders just isn't a good enough excuse for having  nothing to show after a two year plus drought. I can only hope their current abysmal sales teach them a lesson, that they can't treat us like this and get away with it.

At least give us a month's window for Christ's sake; April for Pikimin, July for Wonderful 101, (So they can waste time at E3 wanking on about that old, well known, unexciting game instead of showing actual new ones) or something like that.


I was meaning patience related to knowing release dates, not patience related to the games coming out. The current lack of releases has absolutely nothing to do with Nintendo's policy on announcing release dates, so I shall not discuss it in this thread.

 

As for Month, that has exactly the same problem I originally pointed out. If you say it will release in April, then your bug finders say "We need some more time to work out the bug that is making the game shit to play, we can't have it done until May 2nd" What do you do? Release a buggy game? Announce a delay? Isn't it better to stay vague about release dates until you are sure?

Just factor bug testing time into your release schedule.


Never coded before, I take it?

Many other companies don't have such problems delivering a quality piece of software on time.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Pikmin 3 should be here, and it's really bothering me. This game has been in development for a very very long time, and there is no reason it shouldn't have been there at launch.

They at least need to give me something to look forward to.

Also, I know it's been mentioned, but seriously, what the hell has Nintendo been doing lately? The Wii was cut off completely it's last 2 years, we should have had a surplus of games for Wii U at launch, or close to launch. It's shameful the lack of support on the home console front.

E3 better have a whole bunch of games, or I'm done with Nintendo.




I agree it is really getting annoying



I think someone speaking in jest may have hit the nail on the head. Is there actually any proof that these titles aren't vapor. Maybe they are cancelled, or have been put on indefinite hold. Why even assume they are real at this point.



curl-6 said:
scottie said:
curl-6 said:
scottie said:
curl-6 said:
scottie said:

 

 

 

 


Never coded before, I take it?

Many other companies don't have such problems delivering a quality piece of software on time.

 

If you look before you speak, you will find that they do.

http://www.computerandvideogames.com/245316/ea-2009s-best-publisher/#

http://www.metacritic.com/feature/game-publisher-rankings-for-2010-releases

http://www.metacritic.com/feature/game-publisher-rankings-for-2011-releases

http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases

 

2nd, 2nd, 2nd, 4th = 8 total

 

No other publisher was anywhere near that good on average. Sony was 3rd, 3rd, 7th, 3rd = 16 total . MS was 5,4,1,2 = 12 total. 

 

 

If you want to convince anyone but yourself that whatever Nintendo is doing is not working, present some evidence.