For me it was definitely Final Fantasy IV (or Final Fantasy II as we called it in my day).
I was 11 years old or thereabouts and was spending a few weeks at my grandmother's house during summer vacation. She lives in a little hole in the wall town with absolutely fuck all to do, so I naturally spent a lot of time with my SNES and the games I rented from a Take Two video store that smelled suspiciously like a barn.
I'd get a new game every couple of days or so and quickly burned through the likes of Young Merlin, Super Black Bass, and the so, so awesome Lost Vikings. Each time I'd return an old game and go to pick out a new one, I'd find myself mesmerized by this simple yet enticing red box that said only "Final Fantasy II". The "T" was a sword, and it was so fucking classy, baby! Way too classy for a store that smelled like a cow's ass. It was kind of like that scene in the Neverending Story where the kid sees the book and can feel it calling to him. This game was my destiny. But while I'd played some RPGs here and there like the Ultima series (or at least the dumbed down NES versions), I was once touched where my bathing suit goes by a Wizardry game and had kind of shied away from them ever since. So I'd always put that sexy red box back and check out something else instead: ClayFighter one day, Super Double Dragon the next, and so on.
Then one day I rented Romance of the Three Kingdoms. Now, none of these games came with instruction manuals, and if Wizardry was like being felt up by a friendly uncle, ROTK was like being gang raped in a porta potty by his golfing buddies. Figuring I had nothing left to lose, my aching brain and I promptly took it back to the store and exchanged it for "Final Fantasy II".
Mother of god. This game had EVERYTHING! Cool looking monsters and an engaging story and a musical score that blew my fucking miiiiiiiiiiiiind. For as long as I can remember I have always played video games. Even when I was too little to know what I was doing, I would fire up my dad's Atari 2600 and crank away at the joystick to try and make things happen. But this was the first game I'd ever really played compulsively because I just had to find out what happened next.
I'd never really considered games to be a medium for storytelling before. They were just things I used to kill time because I was a bored kid. Their stories never really seemed to go beyond "save the princess", and that was always good enough for me. Final Fantasy II changed that forever. Climbing Mount Ordeals and becoming a paladin was an epiphany for me: it was the first time I really ever felt for a video game character. More than that, it was the first time I ever felt that I was a video game character. Cecil's journey was my journey, and to this day I can still remember making it inside the Giant of Babil and hearing the fucking EPICCCCCCCCCC "Within the Giant" (FF4 marked an epiphany for me in terms of video game music as well) and just putting down the controller and walking around the room, marveling at how far I'd come.
What a legendary game. (Edit: And it's nice to see I'm not the only one who thinks so!)












