From a programmer's perspective, I can see two ways of measuring such a percentage:
1- You profile your program, check how much CPU time you're consuming (i.e. time minus idling time - aka System Idle Process under Windows), divide the result by the time the program ran for, and you have a percentage.
2- You pull a number out of your ass.
Now, I very much doubt that they used method 1 here and got a 2% result. If that was the case, it would mean one of two things:
a- Their game is so basic that it barely uses the PS3's CPU at all. Even if they only used the PPE, and none of the Cell's SPEs, that alone would make the percentage much higher than 2% (there are only 6 SPEs after all).
b- They optimized the game like Michael Abrash on steroids would.
I doubt either of these two things happened. The former is not likely because the game doesn't look basic, and the latter is very unlikely because they don't have Michael Abrash on their team, and it would be a waste of time to optimize their code so much.
Conclusion:
They probably used method 2 (pulling a number out of their asses).