The game director behind the 3rd installment of the Witcher criticizes the every famous Elder Scrolls V: Skyrim.
Konrad Tomaszkiewicz said “Skyrim was generic.” He wasn’t too fond of the way that game handled quests, mentioning the fact that many of them were reused and fell into a criteria. He also noted that NPCs never commented on your accomplishments.
Tomaszkiewicz believes that in order for a game to be truly immersive, “every quest needs to be designed [in a] way, [in which] NPCs can react to what you are doing, this immersion is better in the Witcher 2 because every choice got its own consequence.” In order for a game to be more immersive in, Tomaszkiewicz eyes, you need to be able to take a note of your actions, talk to the people in the world and see their take on recent events - Skyrim didn’t offer that
Tomaszkiewicz criticism off Skyrim didn’t end there, “They don’t get very good characters…I tried to remember 5 characters from Skyrim…and I can’t.” He adds that it was due to the story being “generic.”
However, Tomaszkiewicz still has great respect for Skyrim, it was important for him to learn where other open world games went wrong so he could improve on the foundation of open world RPGs with the Witcher 3. “Exploring of the world is cool…and for sure we need to learn from them, how to make an open world – how to make the feeling of open world.”
CD Projekt promises the Witcher 3 will be a ground breaking open world game. Hopefully they can capitalize on where other RPG’s went wrong and give us one of the finest open world experiences by creating the “perfect RPG.”
Atto Suggests...:
Book - Malazan Book of the Fallen series
Game - Metro Last Light
TV - Deadwood
Music - Forest Swords