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Forums - Nintendo - So will Super Mario Galaxy come to the 3DS remade with better looking graphics?

 

So do you think that the guarantee port of Mario Galaxy will come out on this Gen 3D Handheld or next Gen 3D Handheld?

This Generation 3D Console 29 38.16%
 
Next Generation Nintendo Handheld 22 28.95%
 
See results 24 31.58%
 
Total:75

More great accurate information from our living enciclopedia Kaizar



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They already tried that. Results weren't favorable.



Why the hell did I read this thread. I'm stupid now.

The Ouya has a 1.7 Quad Core ARM CPU and can barely draw more polygons then the Wii with it's 730MHz Power PC CPU (completely ignoring GPU). The Power PC CPU in the Wii (and GC) is like the awesome ones from the old Mac G4 computers. The ARM in the 3DS is more akin to a gimped Celeron (budget CPU). Operations per hert is much more important then raw hert number.

As for shaders, smoke and mirrors, nothing more.

Something no one else mentioned is that the 3DS has a main screen resolution of 240X400 (240x800 for 3D). That's one quarter the effective resolution of the Wii.

Nintendo has already said in an interview about the development of 3D Land that they ran Galaxy through a screen the size of the 3DS to see what it would look like, they said Mario was so tiny you couldn't see him, so they changed the design for 3D Land. Would they then go & port Galaxy to a system they already stated isn't a fit?



Kaizar said:
JWeinCom said:
Kaizar said:
JWeinCom said:
Kaizar said:

Iwata said that Super Mario Galaxy was a perfect game to be re-release on the 3DS but felt that it was too soon because of how new the games still where back in 2011, but now there's Donkey Country Returns 3D which was a Wii game that is now also on the 3DS.

And for the graphics, well you can compare Mario & Sonic at London Olympics on both systems to each other, and you can also compare Spider Man Edge of Time on both systems to each other, and you can compare Pilotwings Resort to Wii Sports Resort......and you will see that the 3DS has 5 times more better looking graphics visually (even though it's not literally 5 times better of course).

 

Anyways do you think we can expect to see Mario Galaxy 1 & 2 also come to the 3DS, now that there's Donkey Kong Country Returns?

Also who besides me would want to see Super Mario Sunshine come to the 3DS (which both this game & Star Fox 64 requires 3D to be able play without BS anyways, LOL)

Of course if it doesn't come out on this Gen Handheld, then it will come out on the next Gen Handheld for a 3D version of Galaxy.

Come on now... are we really judging graphics based on Wii Sports Resort, Pilotwings, and (of all things) Spider-man edge of time?  None of those games really pushed their consoles to their limits.

The 3DS has more modern architecture, and it's a lot easier to incorporate spiffy effects with less effort, so games made by lazier (or more resource strapped) developers like Beenox for Spidey can wind up looking better.  But other games show a pretty noticeable Wii advantage.  Monster Hunter Tri vs Ultimate, Super Mario Galaxy 2 vs 3D Land are pretty notable.  Check out Lego City Undercover's draw distance, and then take a look at Mario Sunshine. Look at New Super Mario Bros Wii vs 3DS.

Not saying which is better than the other, but judging the 3DS to be more powerful than the Wii based on one second Spider-man rate game is a bit silly. 

Well, the 3D effect eliminates the need for longer draw distance; my examples are Fire Emblem: Awakening & Kid Icarus: Uprising & Crashmo & Sonic All Stars Transformed & Luigi's Mansion Dark Moon 3D trailer from E3 2012 that was for download from the eShop & many more.

As far as graphics, well Mario & Sonic at London Olympics has more better graphics on the 3DS.

Plus the 3DS has over 50 shader cores which is better then the Wii & 360 in this area, and also 1600 m triangles.

Plus didn't Mario Galaxy on Wii use cell-shaded graphics for a lot of the game in combination with polygons for the rest of the game, like the textures in cell-shaded?

Uhhhhhh... how does 3D negate the need for draw distance?  Out of the games you mentioned, none of them have very strong draw distance except maybe Kid Icarus, but that's on rails (at least the parts that would really have you looking into the distance), so that's a bit different.  Crashmo wouldn't have anything to do with that, and I doubt Fire Emblem would either.

Never played Mario and Sonic @ the olympics.  Maybe it does look better on the 3DS, but that doesn't really matter when the majority of games look clearly better on the Wii.  New Super Mario Bros vs New Super Mario Bros 2, Mario Galaxy vs Super Mario 3D Land, Monster Hunter Tri vs Ultimate and so on so forth.  Even Luigi's Mansion clearly has some major advantages over Dark Moon.

As for shaders, and clock speed, you're making the same mistake the "Wii U is weaker than X-Box" crowd is making.  You're pulling numbers out of their context.  For example you mentioned that the 3DS is a dual core @ 800 MHz.  That may be true (or it may not be), but that's an ARM processor which is entirely different than the kind of processor in the Wii, which doesn't produce three images across two screens.  It's an apples and orange comparison.  50 shader cores means nothing unless you know more about the architecture of the GPU.

The only thing that really matters is how games look, and by now we've got a lot of evidence that shows Wii games look better than the 3DS.  Mario Kart Wii vs 7, Mario Galaxy vs Super Mario 3D Land, NSMB 2 vs Wii, Monster Hunter Tri vs Ultimate, and so on so forth. 

But the Wii has been out for 5 years in 2011 compare to the 3DS 1 year in 2011, so developers haven't gotten use to it as much.

But how does Resident Evil 4 on Wii compare to Resident Evil Revelations in person? (to help me understand the difference)

The only other things I know about the 3DS GPU is that it's clocked at 400 MHz and drains 0.5 Hz to 1.0 Hz of its power consumption and that it has 1600 m triangles and it is said to be 15.3 million polygons vertex performance with at least 4 vertex pipelines.

 

The fact that the Wii is an older system is a fair point, but most of the games I mentioned were early on in the Wii' lifespan.  Mario Galaxy was about 2 years in, so it's an apt comparison.


Resident Evil 4 wouldn't be a good comparizon, because that game was designed for the Gamecube and the visuals were not upgraded for the 3DS.  I think Resident Evil 4 still looks better though.  There are some elements that look better on the 3DS, and in particular the character models are very nice and it has some nice lighting effect, and you can really see the better shading.  RE: Relevations is actually running on an adapted version of Capcom's MT Framework, the engine they use on consoles.  The very fact that the 3DS can run this engine is a testament to its modern design and is a huge bonus for the 3DS.

However, RE4 is still better in most regards.  The monsters in 4 are much more impressive looking, the environments are larger and better detailed, the animations are infinitely better, and so on.  But, it's also important to note that RE:4 was a big budget sequel and Revelations was a spin off. 



Thanks JWeinCom.

And to the 2 other comments; yeah I know Mario was too small, but if they could find away around it and fix it up to not have that problem, then would they then bring it over to the 3DS?



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Who knows. Nintendo seems to enjoy re-releasing big games. Its not much of an investment likely to retool it to be on 3DS and then add the 3D as a new feature and bang... new $40 game.

However... in DKCR the 3D effect is just that... an effect. In SMG it would actually complicate the natural 3D platforming in the game and likely not allow a good user experience.



superchunk said:
Who knows. Nintendo seems to enjoy re-releasing big games. Its not much of an investment likely to retool it to be on 3DS and then add the 3D as a new feature and bang... new $40 game.

However... in DKCR the 3D effect is just that... an effect. In SMG it would actually complicate the natural 3D platforming in the game and likely not allow a good user experience.

Don't you think an HD Remake (or new game) would be a better idea?



Am I the only one who thought DKCR3D doesn't look as good as the original on Wii according to the 3D trailer? (at the same, I tend to think that most trailers never look as good as the original game on that system for some reasons).



 

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Metrium said:
Am I the only one who thought DKCR3D doesn't look as good as the original on Wii according to the 3D trailer? (at the same, I tend to think that most trailers never look as good as the original game on that system for some reasons).

All of the downloadable 3DS titles seem to be of lesser quality than the actual game.



Metrium said:
Am I the only one who thought DKCR3D doesn't look as good as the original on Wii according to the 3D trailer? (at the same, I tend to think that most trailers never look as good as the original game on that system for some reasons).

1st rule of handheld games - never judge them until you actually see them on the console. The resolution is lower, but at the same time the screen is smaller, allowing a high ppi (pixels per inch) -> games look better on the console itself.

Also all of Nintendo's trailers are pretty low-res, just compare the eshop trailers to the final product.^^