More great accurate information from our living enciclopedia Kaizar
So do you think that the guarantee port of Mario Galaxy will come out on this Gen 3D Handheld or next Gen 3D Handheld? | |||
| This Generation 3D Console | 29 | 38.16% | |
| Next Generation Nintendo Handheld | 22 | 28.95% | |
| See results | 24 | 31.58% | |
| Total: | 75 | ||
More great accurate information from our living enciclopedia Kaizar
They already tried that. Results weren't favorable.
Why the hell did I read this thread. I'm stupid now.
The Ouya has a 1.7 Quad Core ARM CPU and can barely draw more polygons then the Wii with it's 730MHz Power PC CPU (completely ignoring GPU). The Power PC CPU in the Wii (and GC) is like the awesome ones from the old Mac G4 computers. The ARM in the 3DS is more akin to a gimped Celeron (budget CPU). Operations per hert is much more important then raw hert number.
As for shaders, smoke and mirrors, nothing more.
Something no one else mentioned is that the 3DS has a main screen resolution of 240X400 (240x800 for 3D). That's one quarter the effective resolution of the Wii.
Nintendo has already said in an interview about the development of 3D Land that they ran Galaxy through a screen the size of the 3DS to see what it would look like, they said Mario was so tiny you couldn't see him, so they changed the design for 3D Land. Would they then go & port Galaxy to a system they already stated isn't a fit?
Kaizar said:
But the Wii has been out for 5 years in 2011 compare to the 3DS 1 year in 2011, so developers haven't gotten use to it as much. But how does Resident Evil 4 on Wii compare to Resident Evil Revelations in person? (to help me understand the difference) The only other things I know about the 3DS GPU is that it's clocked at 400 MHz and drains 0.5 Hz to 1.0 Hz of its power consumption and that it has 1600 m triangles and it is said to be 15.3 million polygons vertex performance with at least 4 vertex pipelines. |
The fact that the Wii is an older system is a fair point, but most of the games I mentioned were early on in the Wii' lifespan. Mario Galaxy was about 2 years in, so it's an apt comparison.
Resident Evil 4 wouldn't be a good comparizon, because that game was designed for the Gamecube and the visuals were not upgraded for the 3DS. I think Resident Evil 4 still looks better though. There are some elements that look better on the 3DS, and in particular the character models are very nice and it has some nice lighting effect, and you can really see the better shading. RE: Relevations is actually running on an adapted version of Capcom's MT Framework, the engine they use on consoles. The very fact that the 3DS can run this engine is a testament to its modern design and is a huge bonus for the 3DS.
However, RE4 is still better in most regards. The monsters in 4 are much more impressive looking, the environments are larger and better detailed, the animations are infinitely better, and so on. But, it's also important to note that RE:4 was a big budget sequel and Revelations was a spin off.
Thanks JWeinCom.
And to the 2 other comments; yeah I know Mario was too small, but if they could find away around it and fix it up to not have that problem, then would they then bring it over to the 3DS?
Who knows. Nintendo seems to enjoy re-releasing big games. Its not much of an investment likely to retool it to be on 3DS and then add the 3D as a new feature and bang... new $40 game.
However... in DKCR the 3D effect is just that... an effect. In SMG it would actually complicate the natural 3D platforming in the game and likely not allow a good user experience.
| superchunk said: Who knows. Nintendo seems to enjoy re-releasing big games. Its not much of an investment likely to retool it to be on 3DS and then add the 3D as a new feature and bang... new $40 game. However... in DKCR the 3D effect is just that... an effect. In SMG it would actually complicate the natural 3D platforming in the game and likely not allow a good user experience. |
Don't you think an HD Remake (or new game) would be a better idea?
Am I the only one who thought DKCR3D doesn't look as good as the original on Wii according to the 3D trailer? (at the same, I tend to think that most trailers never look as good as the original game on that system for some reasons).
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| Metrium said: Am I the only one who thought DKCR3D doesn't look as good as the original on Wii according to the 3D trailer? (at the same, I tend to think that most trailers never look as good as the original game on that system for some reasons). |
All of the downloadable 3DS titles seem to be of lesser quality than the actual game.
| Metrium said: Am I the only one who thought DKCR3D doesn't look as good as the original on Wii according to the 3D trailer? (at the same, I tend to think that most trailers never look as good as the original game on that system for some reasons). |
1st rule of handheld games - never judge them until you actually see them on the console. The resolution is lower, but at the same time the screen is smaller, allowing a high ppi (pixels per inch) -> games look better on the console itself.
Also all of Nintendo's trailers are pretty low-res, just compare the eshop trailers to the final product.^^