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Forums - Nintendo Discussion - Wii U GPU Die Image! Chipworks is AWESOME!

dahuman said:
Yeah I'm concluding that this shit is so customized that only devs and engine makers testing different things will know the actual performance and they are under fucking NDA.

That's how it looks to me.  This post from GAF sums it up best, IMO:

"Sounds like a typical Nintendo Chip. Tons of custom metal, lots of WTF and in the end surprisingly good looking games."



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AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

Please... the Wii U isn't "less powerful" than the PS3/360.  Maybe the raw power could be less, but it definitely performs better than the PS3/360.  Also if you look at what a lot of people are saying, it isn't as easy as just looking at the numbers or looking at what we see at face value.



SxyxS said:
dahuman said:
ethomaz said:

Well if it is a 8 CUs, 20 chaders each... VLIW4 then we have 640SPs in the Wii U's GPU.

Seems reasonable because VLIW5 give us 800SPs... a little high for the size... or maybe there is just 16 shaders in VLIW5 = 640SPs too.

640SPs @ 550Mhz???


I don't know, there are still too many speculations, unless Nintendo did some fucking voodoo magic, at first glance the performance can't be that high, but if it's based of VLIW5 with 80 SIMD  per and with calculations, that shit would be at 700ish GFLOPs which is impossible to me, that'd be way too fucking high.


700ish gflops with 30watts?nasatech?

A AMD HD7690M does 700 GFLOPS and has a TDP of 25W so it's not impossible.



To the guy who said the Wii was more powerful than the Xbox 1, even that is arguable.



AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so.

With a 2 GB RAM.

The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.

 

http://wiiu-gamer.net/2012/11/06/wii-u-amplifies-code-speed-and-avoids-ram-bottleneck/



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Kaizar said:
AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so.

With a 2 GB RAM.

The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.

 

http://wiiu-gamer.net/2012/11/06/wii-u-amplifies-code-speed-and-avoids-ram-bottleneck/


Sorry but, this is a dated source from before the Wii U even launched.

edit: also your source doesn't even say what you said.



I give it two minutes before this is turned into some "The Wiiu is Weak, Proof" news-story.



 

Clearly the flopzone in the upper right of the pasty brown map diagram shows a meta-multiplier for the quark generator in the first quandrant. The unique architecture in the layout allows for cyclic interchange increasing processing output by about 347%. The end result is a chip which could potentially out-perform a PS3 by about 6.14X, which is quite remarkable, though the nano inhibitor in the bottom right will probably form a bottleneck in real-world application, making true output about 3.9X PS3 levels.



I expect a Digital Foundry article soon.



Kaizar said:
AnthonyW86 said:
I think the real big news here is that the part of the Wii-U that was expected to give it an edge over PS360 could turn out to be slightly less powerfull. Now i know power isn't everything, but for a next generation console to be less powerfull than the strongest systems of the former generation is just INSANE. Even the Wii was more powerfull than the Xbox.

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so.

With a 2 GB RAM and a 6 core CPU (source: Shin'en)

The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.

 

Ill come back to edit in a Link about what Sin'en said about the bottleneck problem find in PS3 & 360 compare to Wii U.

The Wii-U has a 3 core cpu clocked at 1.24ghz, wich has been confirmed. It is also an IBM PowerPC chip, probably based on that of the Wii. Also the 1000 GFLOPS number could be from gpu+cpu combined. Sony pulled the same trick with PS3 aswell and if i recall correctly that number was over 1000 gflops.

@MDMAlliance:

I said it could ''turn out'' to be less powerfull wich would be very suprising indeed. I alway's expected the Wii-U gpu to be about twice as powerfull as that of the X360, making multiplatform games at full-hd possible, though we haven't seen any of those yet.