Kaizar said:
The Wii U has over 1,000 GFLOPs with 2010 technology and 486 shader cores or so. With a 2 GB RAM and a 6 core CPU (source: Shin'en) The fact that it's also 2010 & 2011 technology only adds to the quality when compare to the 2004 technology in the 360.
Ill come back to edit in a Link about what Sin'en said about the bottleneck problem find in PS3 & 360 compare to Wii U. |
The Wii-U has a 3 core cpu clocked at 1.24ghz, wich has been confirmed. It is also an IBM PowerPC chip, probably based on that of the Wii. Also the 1000 GFLOPS number could be from gpu+cpu combined. Sony pulled the same trick with PS3 aswell and if i recall correctly that number was over 1000 gflops.
I said it could ''turn out'' to be less powerfull wich would be very suprising indeed. I alway's expected the Wii-U gpu to be about twice as powerfull as that of the X360, making multiplatform games at full-hd possible, though we haven't seen any of those yet.