Proclus said:
So, in the works: Halo 5. (343i) Forza 5. (Turn 10) LocoCycle. (Twisted Pixel) State of Decay. (Undead Labs) Ryse. (Crytek) Class4 MMO (Undead Labs) Gears of War: Judgement. (Epic Games) This leaves: Press Play Rare Lionhead Lift London Bigpark Black Tusk Studios Connected Experiences Which studios am I forgetting?
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Info gathered from NeoGaf and other places:
"Black Tusk Studios (working on a new AAA core ip franchise) http://www.eurogamer.net/articles/2012-11-29-new-dev-black-tusk-studios-working-on-microsofts-next-big-entertainment-franchise
Microsoft Studios Victoria (another new core AAA studio) http://www.youtube.com/watch?v=xt56feJEpqM
Rare is expanding a new AAA core studio and hiring for developers with experience in Action/Adventure and FPS genres
http://www.eurogamer.net/articles/2012-05-17-rare-hiring-for-multiple-aaa-future-console-releases
MS has built a Core studio in Redmond that has top talent:
Alex Liu- former Naughty Dog Game Designer on Uncharted 3 and worked on The Last of Us
http://www.linkedin.com/pub/alex-liu/2b/1a9/14
Don Norbury- former Irrational Games AI Lead on Bioshock Infinite http://www.linkedin.com/in/donnorbury?trk=pub-pbmap
Clint Bundrick- former Irrational Games Combat Design Director and Principal Combat Designer on Bioshock Infinite
http://www.linkedin.com/in/clintbundrick?trk=pub-pbmap
Joseph Faulstick-former Irrational Games Producer on Bioshock Infinite and Bioshock1http://www.linkedin.com/pub/joseph-faulstick/4/42a/702?trk=pub-pbmap
Ian Vogel-former Irrational Games Senior Designer on Bioshock 1 and Game Designer on System Shock 2 http://www.linkedin.com/in/ivogel
John Howard-former Halo Combat Evolved Lead Designer
Lionhead is working on a new ip http://www.eurogamer.net/articles/2012-05-16-lionhead-making-mmo-like-new-ip-for-next-xbox-report
Ryse is a new ip from Crytek
Alan Wake 2 is rumored to be a Xbox 720 launch title
Bungie's new ip Destiney rumored as the Xbox 720 flagship launch title"
Reporting to the Narrative Director, a Narrative Designer is responsible for the technical implementation of the game story. The Narrative Designer will be relied upon to collaborate with other designers, artists and writers to implement of story content using game editors and scripting systems as part of the iterative process.
Job Responsibilities:
- Under supervision of Narrative Designer, the Narrative designer is responsible for technical implementation of narrative content.
-Collaborate with other designers to assist in design and implementation of story using game editors and scripting systems.
- Collaborate with external teams to evangelize and champion storytelling outlined by the Creative Director.
- Collaborate with art team on environmental storytelling to support the Narrative Director’s vision.
Work Experience:
- Two years of technical game design experience.
- Preferably shipped at least one AAA title as a narrative designer.
Education, Professional Training, Technical Training or Certification:
- B.A. degree preferred, or equivalent game design experience or scripting experience.
Knowledge/Skills:
- Experience using a scripting language is a must.
- Game writing ability
- Understand techniques to elicit player emotion.
- Familiarity with concept art creation and storyboarding.
- Knowledge of cinematic techniques.
- Experience working with art team on cinematic development.
Other Requirements:
- Strong interest in computer and video games.
- Ability to work well under pressure and with deadlines.
- Excellent communication, interpersonal, and organizational skills.
- Passion for First-person shooters.
- Excellent Communication and Collaboration skills
- Experience with game editors and scripting systems
- Excellent Organizational skills; self-motivated.
- In-depth knowledge of industry trends in interactive storytelling
http://www.microsoft-careers.com/job/Richmond-Narrative-Designer-IEB-Microsoft-Studios-%28824217%29-Job-VA-23173/2389695/
Thanks for an unforgettable 2012 and let’s rest and relax for the year ahead because, let me tell you, 2013 is going to be amazing.
http://forzamotorsport.net/en-US/news/WIR_Year_In_Review_2012
http://www.microsoft-careers.com/content/ieb/ms-studios/
Black Tusk is hiring for somebody (Posted Jan. 23) to work on various AI systems such as path finding, decision making, crowd systems, squad logic etc. Experience with multiplayer and/or co-op gameplay development, Unreal engine experience and strong debugging and optimization skills in a multi-threaded environment is a also a plus.
http://www.microsoft-careers.com/job/Vancouver-Software-Development-Engineer-IEB-Microsoft-Studios-Vancouver-%28824356%29-Job-BC/2391917/
Epic games engine programmer job listing (Posted Jan. 22) mentions multithreaded systems, console experience, especially next-generation systems, experience with mobile engine development and Xbox LIVE experience. Epic games mentions in another job listing for a level designer (Posted Jan. 22) as qualification publicly released levels for a FPS, RPG, or Action Adventure game. Microsoft had a position open to work as a producer for Epic on dec. 12 2012. Microsoft also for their partner program is searching for a design director to work with external developers on Microsoft’s core titles (including shooters, RPGs, action/adventure, etc.).
http://www.linkedin.com/jobs?viewJob=&jobId=4675431&goback=%2Ebza_*1_*1_0_*1_*1_%2Fepic*5games&trk=NUS_CMPY_FOL-jobt