Runa216 said: Skyward sword had a lot of good ideas (A linear zelda is fine, the combat system is great in theory, and the emphasis on character and story are both things I wanna see in Zelda), but they were all done poorly. The writing was bad, the combat system was fundamentally broken and never seemed to work for me, and the linearity was absolutely obliterated by Fi, the single most annoying sidekick in the history of gaming. Not only was Fi's personality and behaviour annoying as hell, it removed ALL aspects of the game's sense of adventure. |
I have a lot to say against SS, in the essence it is Aonuma Zelda, so it suffers from all the usual stuff Aonuma Zelda suffer from, some more prominently than the others...but in the end I've enjoyed it, there's a lot of nice stuff in it as well, and as someone who actually like puzzle parts in games, I find it really good. It is the exploration part that is lackluster and combat was so-so, though as long as combat is serviceable, I'm fine with it (for example, Souls have pretty average combat, yet other stuff shines, so it's fine).
I've replayed SS after BotW, and to be honest, I've got to appreciate it much more - BotW went too far in pointless exploration/collectathonism, and, for me, both failed in classic Zelda pillar (and that is, either actual or figurative, lock and key) and in making a good balance between story, puzzles and open world design. So playing SS after that was kind of refreshing, though frustrating as well on many occasions.