Veknoid_Outcast said:
I'm similarly happy with Breath of the Wild, and its focus on open-ended, emergent gameplay. Heck, it's the best game I've played. At the same time, I do love the structured action-adventure blueprint from the 1992-2013 years, and hope that doesn't disappear. Maybe the tradition can carry on with new 2D installments? |
I'd say there can be both in the same Zelda design - emergent gameplay is nothing new, it's been around since Ultima VI in video games, nothing preventing them to make 3D Zelda that has both immersive sim design philosophy with the old "lock and key" (or bomb and stone/hook and ledge/...) design.
They just need to be clever about it and make gated open world - solve the "gates" (whatever they are, physical or otherwise), however you can, then go on into new areas. There's plenty of games that use that concept, including some of 2D Zeldas.