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Veknoid_Outcast said:
curl-6 said:

Title for the new game: The Legend of Zelda: Hand of Time.

Personally I'm quite happy with where the pendulum came to rest with BOTW. All I'd really like to change for the successor is more enemy variety and themed dungeons, other than that I'm more than happy for BOTW's design to remain the new series blueprint in the way Ocarina was the blueprint for Wind Waker, Twilight Princess, and Skyward Sword.

I'm similarly happy with Breath of the Wild, and its focus on open-ended, emergent gameplay. Heck, it's the best game I've played. At the same time, I do love the structured action-adventure blueprint from the 1992-2013 years, and hope that doesn't disappear. Maybe the tradition can carry on with new 2D installments?

I'd say there can be both in the same Zelda design - emergent gameplay is nothing new, it's been around since Ultima VI in video games, nothing preventing them to make 3D Zelda that has both immersive sim design philosophy with the old "lock and key" (or bomb and stone/hook and ledge/...) design.

They just need to be clever about it and make gated open world - solve the "gates" (whatever they are, physical or otherwise), however you can, then go on into new areas. There's plenty of games that use that concept, including some of 2D Zeldas.