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curl-6 said:

Skyward Sword is an uneven game for sure, and the game that showed the formula they'd followed since Ocarina of Time was starting to get a bit long in the tooth, but it does so much so right that I can forgive its flaws.
That said, I feel it's less a stepping stone to BOTW and more a last holdover of its kind before its successor brought about a much needed revolution that was as much about diverging from Skyward Sword as evolving from it.

From my POI, and my view of Zelda (exploration + puzzles + "lock and key" design paradigm), pendulum swung too much in opposite direction with BotW compared to Aonuma Zeldas. Change was more that needed, it's just, again for me, there was too many of the wrong ones.

Ultimately, there is a balance between exploration, puzzles and story, it's just that Zelda in its latest incarnation is probably as far away from that balance as it's predeccessors were, just in different aspects - it's just happen that current (still active) fad is all about open worlds. Maybe, eventually, pendulum will come to rest at the midpoint.