Title for the new game: The Legend of Zelda: Hand of Time.
HoloDust said:
From my POI, and my view of Zelda (exploration + puzzles + "lock and key" design paradigm), pendulum swung too much in opposite direction with BotW compared to Aonuma Zeldas. Change was more that needed, it's just, again for me, there was too many of the wrong ones. Ultimately, there is a balance between exploration, puzzles and story, it's just that Zelda in its latest incarnation is probably as far away from that balance as it's predeccessors were, just in different aspects - it's just happen that current (still active) fad is all about open worlds. Maybe, eventually, pendulum will come to rest at the midpoint. |
Personally I'm quite happy with where the pendulum came to rest with BOTW. All I'd really like to change for the successor is more enemy variety and themed dungeons, other than that I'm more than happy for BOTW's design to remain the new series blueprint in the way Ocarina was the blueprint for Wind Waker, Twilight Princess, and Skyward Sword.