Discounted price? PSASBR is still full price in over here :/
https://www.ebgames.co.nz/any/any?q=PlayStation%20All-Stars%3A%20Battle%20Royale
Describe the Situation! | |||
| SSBB rocks!!! | 250 | 69.44% | |
| PSASBR will catch up! | 21 | 5.83% | |
| Its not as bad... | 6 | 1.67% | |
| Doesn't mean ****! | 23 | 6.39% | |
| Both great games, Dont matter! | 60 | 16.67% | |
| Total: | 360 | ||
Discounted price? PSASBR is still full price in over here :/
https://www.ebgames.co.nz/any/any?q=PlayStation%20All-Stars%3A%20Battle%20Royale
The only character I recognised on the cover of PSASBR is the skeleton knight - Sir Malcolm? IDK. All the other's I'm like - wait, who? Oh and Sack Boy - but I've no interest in playing LBP after playing it for five minutes at a friends house.
yea they could have atleast hid the damn Wii LMAO! but that wouldn't change anything because everybody would still know that it drew major inspiration from Smash Bros
and what do you mean they present it as "PS smash bros"? |
1st of all the name.
Super smash bros-PS all stars. Both define a collection of greats it might not be that apparent in NA but note that the Jp name of SSB is called Nintendo All-stars. Yeah.
Brawl,Melee-Battle Royale This one should be self-explanatory.
2nd, the stage design.
Taking parts from your franchises is ok. But setting them in the same 2D platform fighting style as Smash along with "changing stage progression" and collapsable parts of a stage. One thing I give them is the option to turn off stage interference. That was good.
3rd, items.
Bunny ears=Boots of hermes
Freeze missile= that one ice thing from ice climbers
You get the idea, a lot of these items have the same effects, and while one may argue that these are commonplace, the repeated spinning of the Baumusu Axe seems oddly similar to the repetitive hammer strikes.....
4th Intention.
Ok look. Sony wants this to be like Smash bros. Smash bros gave me detailed stories behind characters, which persuaded me to buy some of their games. I understand that I would've never become a Fire Emblem fan if it wasn't for Marth, never played metroid until I saw samus sitting at Gamestop at 7.99 and thinking "huh I should try that".
I can totally understand why Sony wants this, the Smash games alone sold a huge amounts on Nintendo games indirectly. Smash games sold 25 mil, I can assure you that it indirectly sold 25 mil more. But seriously? It's just wayyyyyyyy too obvious. And people know that.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
Hmm the problem I have with All-Stars is that it has absolutely no content whatsoever. It's like Tekken 3D Prime all over again for me. The "campaign" is just a string of versus matches and the much hyped "rival" stuff is just a fucking 15 second cutscene slapped in front of yet another versus match. The challenges are versus matches with certain goals to reach to get medals. The unlockables are laughable. I have no idea why there are mascots or banners to unlock, they are the very definition of "slapped on last minute".
Overall, All-Stars feels like a concept of proof that a PS Smash is possible in gameplay, but they left out all the content for an actual game. That they actually sold this tech demo is ridiculous. ANd that I bought it is even worse. I feel like Sony still owes me an actual game.
Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

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thetonestarr said: Its battle system fails to make anything clear to you except how soon you'll be able to do a power attack, and how powerful that attack might be. It doesn't tell you how many kills you've made, how much damage you've accrued/how easily you might be killed, how many lives you have, or when you're even in a match that's decided by most kills, first to three kills, last to die so many times, etc. The power attacks don't always kill with the same rate of damage, and I am occasionally capable of escaping them. But without any kind of meter to display how quickly they're damaging me, there's no way to properly understand the mechanic. |
Open your eyes.
4 ≈ One
Dgc1808 said:
|
Yeah, that answer will surely help him...
Word to the wise Sony, if you are going to blatently rip off another game it has to be better than the game
you ripped off...... In this case it's not even close. Some of the characters seem really tacked on and simply lack the charm of Smash Bros.....
Never forget how revolutionary it was in the 64 era to have a decent 4 player simultaneous fighting game....
KHlover said:
Yeah, that answer will surely help him... |
I don't know what else to tell the guy.
He says the game doesn't state how many kills you've made:
Kill Limit/Stock Limit clearly have Kills earned/Lives left at the bottom center of the screen for each player. The button for options in the main menu before a match is stated at the bottom of the screen and you can turn on visible scores for Time Limit in the game options.
He says it doesn't tell you the game type you're in.
Says it right at the top of the screen in the load screen before a match. Tells you the goal/your lives/time limit of the match pretty clearly. There's only 3 modes. The set up at the bottom of the screen is pretty different for each. If there's a clock in the middle, guess what?! You're playing timed. If you see score boards and they start at 0, guess what?! You're playing stock. If you see a number other than zero, then they're your lives. How little did he play the game to not pick up on that?
He says that supers don't kill with the same rate of damage.
That's just plain false. It's very simple and works the same for every super. You get hit by it = you die. There is no "rate of damage". There are 4 characters (Heihachi, Parappa, Toro, Spike) with unavoidable lvl 3's that are limited to 3 kills. Other lvl 3s generally allow for more kills when used well but are avoidable. I don't get this complaint. Unless you're expecting every super to have the same animations and hitbox. That would just be lame.
EDITED
4 ≈ One
| tripenfall said: Word to the wise Sony, if you are going to blatently rip off another game it has to be better than the game you ripped off...... In this case it's not even close. Some of the characters seem really tacked on and simply lack the charm of Smash Bros..... Never forget how revolutionary it was in the 64 era to have a decent 4 player simultaneous fighting game.... |
What the fu.... nope. Nope. No. Leaving the thread.
4 ≈ One
The simple fact of the matter is that the game isn't as good as Smash Bros in really any facet. Thee mechanics are more limited, the single player experience is anemic, the amount of unlockables is lacking, the music is uninspired, the roster is smaller and less appealing etc. The one area the game is better than Smash is the online, and that's only because the PS3 has better online in general, and not because of anything the developers did in particular.
PSASBR is what Smash was before Nintendo realized they had an AAA title on their hand and gave the game the time, attention, and budget it deserved. It's an average fighting game, that is made somewhat below average by a surprisingly slapdash online mode, and it's selling as you'd expect of that kind of title.