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KHlover said:
Dgc1808 said:

thetonestarr said:

Its battle system fails to make anything clear to you except how soon you'll be able to do a power attack, and how powerful that attack might be. It doesn't tell you how many kills you've made, how much damage you've accrued/how easily you might be killed, how many lives you have, or when you're even in a match that's decided by most kills, first to three kills, last to die so many times, etc. The power attacks don't always kill with the same rate of damage, and I am occasionally capable of escaping them. But without any kind of meter to display how quickly they're damaging me, there's no way to properly understand the mechanic.


Open your eyes. 

Yeah, that answer will surely help him...


I don't know what else to tell the guy. 

He says the game doesn't state how many kills you've made: 

Kill Limit/Stock Limit clearly have Kills earned/Lives left at the bottom center of the screen for each player. The button for options in the main menu before a match is stated at the bottom of the screen and you can turn on visible scores for Time Limit in the game options. 

He says it doesn't tell you the game type you're in.

Says it right at the top of the screen in the load screen before a match. Tells you the goal/your lives/time limit of the match pretty clearly. There's only 3 modes. The set up at the bottom of the screen is pretty different for each. If there's a clock in the middle, guess what?! You're playing timed. If you see score boards and they start at 0, guess what?! You're playing stock. If you see a number other than zero, then they're your lives. How little did he play the game to not pick up on that?

He says that supers don't kill with the same rate of damage. 

That's just plain false. It's very simple and works the same for every super. You get hit by it = you die.  There is no "rate of damage". There are 4 characters (Heihachi, Parappa, Toro, Spike) with unavoidable lvl 3's that are limited to 3 kills. Other lvl 3s generally allow for more kills when used well but are avoidable. I don't get this complaint. Unless you're expecting every super to have the same animations and hitbox. That would just be lame. 

EDITED



4 ≈ One