Forums - Sony Discussion - Sly Cooper: Thieves in Time Price Drop - $39.99 Day 1 Price - "Makes it a No-Brainer Purchase"

I wasn't planning to get this game early, but I'll get it now. I always support offering games cheaper! If we don't buy more cheaper games, we won't be getting games at this pricepoint in the future. Simple.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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riderz13371 said:
Munkeh111 said:
No double platinum.... I no longer want it!

In all seriousness, I am not sure what to make of this. One the one hand, it could be an experiment for next gen with a more flexible pricing structure, like the Vita has. But, M$ released Banjo and Kazooie for $40 a few years ago, so it could just be a one off because they know the brand isn't that strong?

80k pre orders for a series that has been non existent for 7 years shows signs of interest among consumers for this brand. I just think that Sanzaru games have to first prove themselves for people to actually become interested in this game and for future installements of the game. It's the first time another developer has made a Sly game so some people may be on the edge.

But it is not like Sly was ever a very large franchise, none have ever sold more 2m and the collection only managed 500k (which is admittedly better than Jak.

It all depends on how much it really cost, but you would suspect lower than $20m (the suggested figure for Uncharted 1 and 2), which means it has to sell around 1m copies to break even, without any advertising. I would guess it would be an experiment to see if selling it for 1/3 sell will make up for the lower revenue per unit, but we will never know Sony's thinking.



The price drop alongside the cross play and people are still complaining I’m just speechless, this was game I was really sitting on the fence, from someone that’s never played the originals.. not quite sure how I missed them tbh but an $80 entry cost for something I mightn’t enjoy is far too steep, $50 price tag along side a vita copy has me buying this on day one.



I say good move.

1.) This game was never going to sell that amazingly
2.) People are always talking about having tiered release prices, and honestly this game was probably not worth $60



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

It could be $10 I still wouldn't get it.



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Ocelot said:
It could be $10 I still wouldn't get it.

Why are you commenting on a thread about Sly Cooper if you don't enjoy the series?



JOKA_ said:
I say good move.

1.) This game was never going to sell that amazingly
2.) People are always talking about having tiered release prices, and honestly this game was probably not worth $60

You can't say that for sure



Sony need be consistent with the trophies on cross buy games.

Some games the trophy list is shared between PS3 and Vita.
Some games the trophy lists are identical but treated like two unrelated games.
Some games the trophy lists are identical and earning the trophy on one unlocks it on the other also.




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Munkeh111 said:

But it is not like Sly was ever a very large franchise, none have ever sold more 2m and the collection only managed 500k (which is admittedly better than Jak.


That's not a very apt comparison :P

Sly has sold 480k in 2-and-a-bit years, Jak sold 450k in less than a year.  Sorry, just thought it needed pointing out.

Otherwise, I agree with your post.  Sly has never been a big franchise, this game won't change that.



This is great, more developers need to adopt responsive pricing. A lot of these titles without the mind blowing visuals, mass market appeal and huge marketing budgets should be priced appropriately to find themselfs an audience. I'm not worried about this games quality one inch. I was largely on the fence and was probably just going to skip the game, but now its $29 on the Vita I'll be downloading it day one (provided the UK pricing is similar). I enjoy a light paced platformer but unless its 3D mario or something unique/very impressive looking, theres no chance I'll pay full price for one.