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Forums - Gaming - Number of polygons used on characters, vehicles and environments

HoloDust said:
Mazty said:
HoloDust said:
Mazty said:

The thing that bugs me about zbrush is just how quick the pros can use it. Some of those models may have been kicked up within a day which really puts the finger up to the people crying that good graphics cost too much.

"Depends on the complexity of the character, but nowadays as an average it takes around 30 days for a main character including modeling (zbrush included) , texturing and shading."

http://www.zbrushcentral.com/showthread.php?171132-Blur-Studio-Farcry-3-Cinematic-Character-Art

The issue here I think is that they aren't hiring the cream of the crop to work for them:

[youtube]http://www.youtube.com/watch?v=78n0k7EJHWg[/youtube]


Not bad Orc, though I wouldn't say anywhere near characters from FarCry 3. Of course, that 30 days number is, as he said,  with all the texturing and shading, not just modeling, and for main characters only. And I wouldn't say those people are just some random folks picked up directly from classrooms. I've seen lot of excellent work from lot of talented people on ZBrushCentral, and best of them take quite some time to make something that stands out.

As for cream of the crop, I wonder how much we will wait to see (if ever) things like this in games:

http://r31v44.wix.com/portfolio#!portfolio/c1han

Possibly with games with as much budget as Halo 4. 



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HoloDust said:
Mazty said:
HoloDust said:
Mazty said:

The thing that bugs me about zbrush is just how quick the pros can use it. Some of those models may have been kicked up within a day which really puts the finger up to the people crying that good graphics cost too much.

"Depends on the complexity of the character, but nowadays as an average it takes around 30 days for a main character including modeling (zbrush included) , texturing and shading."

http://www.zbrushcentral.com/showthread.php?171132-Blur-Studio-Farcry-3-Cinematic-Character-Art

The issue here I think is that they aren't hiring the cream of the crop to work for them:

[youtube]http://www.youtube.com/watch?v=78n0k7EJHWg[/youtube]


Not bad Orc, though I wouldn't say anywhere near characters from FarCry 3. Of course, that 30 days number is, as he said,  with all the texturing and shading, not just modeling, and for main characters only. And I wouldn't say those people are just some random folks picked up directly from classrooms. I've seen lot of excellent work from lot of talented people on ZBrushCentral, and best of them take quite some time to make something that stands out.

As for cream of the crop, I wonder how much we will wait to see (if ever) things like this in games:

http://r31v44.wix.com/portfolio#!portfolio/c1han

If that's not photoshop based then wow. I imagine that the end of the next gen on PC we'll have the black-voodoo looking guy, but 9th/10th gen for the rest of the realism seen there. Of course if it's sooner then that, that'd be amazing, but I can't see that happening. 

 

Wh1pL4shL1ve_007 said:

Possibly with games with as much budget as Halo 4. 

Budget doesn't mean squat when the hardware doesn't exist to render that in real time. 



Mazty said:
HoloDust said:


Not bad Orc, though I wouldn't say anywhere near characters from FarCry 3. Of course, that 30 days number is, as he said,  with all the texturing and shading, not just modeling, and for main characters only. And I wouldn't say those people are just some random folks picked up directly from classrooms. I've seen lot of excellent work from lot of talented people on ZBrushCentral, and best of them take quite some time to make something that stands out.

As for cream of the crop, I wonder how much we will wait to see (if ever) things like this in games:

http://r31v44.wix.com/portfolio#!portfolio/c1han

If that's not photoshop based then wow. I imagine that the end of the next gen on PC we'll have the black-voodoo looking guy, but 9th/10th gen for the rest of the realism seen there. Of course if it's sooner then that, that'd be amazing, but I can't see that happening. 

 

Hehe, yes, Olivier Ponsonnet is true artist - 3ds and Mental Ray, as for PS, on few of the work I found that it states PS, on others not, though they were side by side. I really hope we will start seeing things like those in 5-10 years in games, people quite often forget that photorealism does not necessarily means our everyday, mostly dull reality.



HoloDust said:
Mazty said:
HoloDust said:


Not bad Orc, though I wouldn't say anywhere near characters from FarCry 3. Of course, that 30 days number is, as he said,  with all the texturing and shading, not just modeling, and for main characters only. And I wouldn't say those people are just some random folks picked up directly from classrooms. I've seen lot of excellent work from lot of talented people on ZBrushCentral, and best of them take quite some time to make something that stands out.

As for cream of the crop, I wonder how much we will wait to see (if ever) things like this in games:

http://r31v44.wix.com/portfolio#!portfolio/c1han

If that's not photoshop based then wow. I imagine that the end of the next gen on PC we'll have the black-voodoo looking guy, but 9th/10th gen for the rest of the realism seen there. Of course if it's sooner then that, that'd be amazing, but I can't see that happening. 

 

Hehe, yes, Olivier Ponsonnet is true artist - 3ds and Mental Ray, as for PS, on few of the work I found that it states PS, on others not, though they were side by side. I really hope we will start seeing things like those in 5-10 years in games, people quite often forget that photorealism does not necessarily means our everyday, mostly dull reality.

Mental Ray in real-time....That'd be quite something, but is probably at least 10 years off as they can't even ray tracing in real time. (Now V-Ray in real-time...that'd be mind-blowing...)

It would really open up doors to have graphics like that, but one has to ask if the current classification system for games is actually adequate? Running over hookers in Vice City is one thing; blowing off limbs of photo-realisitic people is another, and one which could have serious mental repercussions. 

Hopefully it'll give us less games like CoD, and more like SotC, but I digress...



What I get from this is that girls are greedy with the polygons.



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So what 200K - 300K for the average character model for next gen?



TruckOSaurus said:
What I get from this is that girls are greedy with the polygons.


Those curves don't come free



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Check out my hype threads: Cyberpunk, and The Witcher 3!

ethomaz said:
ClassicGamingWizzz said:
hard to believe some of these, like finalfantasy 13 and kratos in gow 3.

Kratos have 22k polygons in the Hades scenary. And FFXII have low polygons compared to others game but the best for any RPG.


No it doesn't. It's not even the tops among the listed JRPGS. Lost Odyssey's characters have more poly's than Lightning. The Last Remants are right around the same level as well. I'd bring up Magna Carta 2 but I think those numbers are from the in game cinematics.



Gilgamesh said:
So what 200K - 300K for the average character model for next gen?


Doubt it.   It's simply not needed.   That would be an insane waste of processing power.    Good textures and shaders add the necessary detail.

For example, the T-rex in first Jurassic Park movie was comprised of only 70,000 polygons.   It looked phenomenal because of the textures, shading and lighting used which made it look like it was millions of polygons.



The rEVOLution is not being televised

Viper1 said:
Rogue Squadron II: Rogue Leader - GC:

X-Wing - 30,000 polygons.
X-Wing Pilots - 4,000 polygons.
Hangar character and other NPC's - 8,000 polygons.
Other ships range between 29,000 and 34,000 polygons.
TIE Fighters - 3,000 polygons.
Star Destroyer - 130,000 polygons.
AT-AT - 13,000 polygons.

Factor 5 were fucking sorcerers.

That and the Gamecube was a seriously underrated piece of hardware from a graphical perspective.

A pity nobody pushed the Wii as hard as Rogue 2 and 3 did the 'Cube.