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Forums - Nintendo - Face-Off: Call of Duty: Black Ops 2 on Wii U

Digital Foundry

The new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release. There's even 2x multi-sampling anti-aliasing (MSAA) - the first time we've seen hardware AA deployed in-game on a Wii U title (admittedly, it's early days there).

Despite the removal of the additional blurring added in the 1.02 patch, both Wii U and 360 are still a class apart from the more compromised PlayStation 3 version. One minor difference concerns v-sync - the Wii U version has no tearing whatsoever, while the PS3 and 360 games occasionally tear right at the top of the screen (this is basically unnoticeable during gameplay though).

While Wii U matches PS3 performance in a range of gameplay scenes, the more ambitious levels bring performance down to unacceptably low levels.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.

http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off



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What happened to the 1280x720p that Activision promised?



Nsanity said:
What happened to the 1280x720p that Activision promised?

Yeah, and the 4xmsaa?



I'm inclined to believe they didn't give themselves that much time to optimize things. Either that or they were lazy.

More powerful or no, porting pretty much straight over to Wii U was bound to have issues due to what we perceive as different architecture.



The BuShA owns all!

man why did lilbroex ask for a ban, that resolution stuff for cod was one of his “i'm talking about facts you 360/ps3 fanboys“ lol



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crissindahouse said:
man why did lilbroex ask for a ban, that resolution stuff for cod was one of his “i'm talking about facts you 360/ps3 fanboys“ lol

He would just blame the developers or activision anyway. 



crissindahouse said:
man why did lilbroex ask for a ban, that resolution stuff for cod was one of his “i'm talking about facts you 360/ps3 fanboys“ lol


i don't miss lilbroex at all, but i am sad that we can't through this stuff in his face.  he was on of the very few users i truely hated.



See, 360/PS3 guys had all the reason to doubt activision and their Full HD 60 fps promise.



Nsanity said:
What happened to the 1280x720p that Activision promised?

first sub HD game on WiiU ?



Nsanity said:
What happened to the 1280x720p that Activision promised?


lol that's why I didn't understand the reason for people to argue about these things before the games came out, I already read pretty much the same thing on lens of truth, the overall performance has PS3 at the bottom, Wii U being a little better, and 360 being the best version among consoles. They did mention that they were still impressed that the Wii U can run at this performance given the short time though. The thing that are cool with the Wii U version though from what I've been digging around( I don't play bro shooters anymore :P )

1.) 2 screen co-op mode online. (TV+Game Pad)

2.) plug in any earbuds or headphone into the game pad and the mic would just kick in

3.) Wiimote IR + Nunchuk support

4.) can still sit game pad in front for map and other goodies in IR or Pro Controller mode when playing solo

Overall, it's a step in the right direction since they at least got a lot of the features right, it should only get better from this point on, I'm hoping for lawl videos of people sniping with the game pad in the future personally, should be fun.