| Soundwave said:
I actually think developers will take advantage of more powerful hardware if it's actually more powerful, I don't buy the conspiracy theories that developers don't want to make games look their best.
They don't want to have to bend over backwards to get better performance out of a 2012 chipset than a 2005 one though. And that's fair enough in my opinion.
The 3DS was just a poorly conceived launch period. No major Nintendo game release and an inflated $250 price point for a system with visual performance lagging behind an iPod touch and a mediocre/non-existent online infastructure ... that was aimed at hardcore audiences? Really? More like kids with rich parents.
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Its not a conspiracy, it is cost-benefit analysis ...
As a publisher you have a fixed budget on what you can spend on game development in a given year, and this money must be distributed across multiple developers targeting a variety of platforms for games that will release over the next 3 years. Certainly, the studio who you outsourced the Mass Effect 3 port wanted a budget large enough to support 2 years of work with 20 developers to ensure that the game looked as good as possible and fully took advantage of the Wii U but they were only given 9 months with 12 developers because EA thought that money would see a better return on a different project.
Essentially, cost benefit analysis is at the core of Nintendo's problems when it comes to attracting strong third party support. If you have an industry full of "analysts" who project that your system will only sell 20 million units before you launch, or that your success is a fad and no-one will be buying your system 12 months from now, it is difficult to convince third party publishers to devote one of their best development teams for 2 years with a budget of $20 Million to produce an exclusive game for your platform.