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Forums - Nintendo Discussion - THQ clarifies Wii U "horrible, slow" CPU claims, but concern remains

se7en7thre3 said:
It sickens me that these devs choose to trash talk on the obvious, but won't be completely honest. For example, the Wii U's cpu may be slower clocked, but we know it's modern, that utilizes OOE (out of order execution) compared to the slower in order execution of the HD twins. These devs know this, but what they don't want to reveal is that they have to re-work, or adjust their code to the Wii U architecture. That's because it takes time and money, and these devs are just LAZY. They want the old design, where you get by on unoptimized, pure grunt power. The Wii U is just a different designed machine, with a GPU that does CPU tasks, has far more eDRAM, etc.

Once devs understand the hardware and build titles based on U's design, its going to smoke PS360. All these current Wii U ports are lazy, un-optimized games that still are on par/better despite the differences/"weaknesses" w/hd twins.


Teriol said:
that's rigth, OOE is one of the many "new" features that are "new" to the industry, that is the reason rigth now the WiiU is not an easy porting console but when ps4 and xbox 720 comes you are going to see what can be do with new OOE cpu's and the real power of the wiiU, my pc is a"monster" lol but the games looks just a little better that the ones on ps360, when  developers start to use the new architecture of cpu's we are going to see a jump in graphics.



34 years playing games.

 

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ninetailschris said:
IIIIITHE1IIIII said:

Fact is the Wii U's CPU is slower than the competition which means that they would need to spend extra money to port the game over. Then add the expected sales for this already relatively small IP for a recently released console (whose previous installment showed low interest for mature games) and you will realize that porting the game would be a near idiotic move.

The only scenario where spending extra money on porting the game over to the Wii U would make sense would be if they expected future profit for being loyal to the system's install base,  thus increasing sales for future installments. The truth is though that the future is very cloudy, and that current trends indicates that ignoring a Wii U port will result in the most profitable situation for the company.


The fact is they would have to get a team to understand the system like ps3.

the CPU is costing them it's the hardware because many companies are already saying if you get around with other things in system it become painless to work with.

 

...and the reason they need to, "get around with other things in the system" in the first place is because of a relatively weak CPU.



IIIIITHE1IIIII said:
ninetailschris said:
IIIIITHE1IIIII said:

Fact is the Wii U's CPU is slower than the competition which means that they would need to spend extra money to port the game over. Then add the expected sales for this already relatively small IP for a recently released console (whose previous installment showed low interest for mature games) and you will realize that porting the game would be a near idiotic move.

The only scenario where spending extra money on porting the game over to the Wii U would make sense would be if they expected future profit for being loyal to the system's install base,  thus increasing sales for future installments. The truth is though that the future is very cloudy, and that current trends indicates that ignoring a Wii U port will result in the most profitable situation for the company.


The fact is they would have to get a team to understand the system like ps3.

the CPU is costing them it's the hardware because many companies are already saying if you get around with other things in system it become painless to work with.

 

...and the reason they need to, "get around with other things in the system" in the first place is because of a relatively weak CPU.

...and the reason they need to, "get around with other things in the system"

...old engines based in cpu speed... the new way is OOE.



34 years playing games.

 

IIIIITHE1IIIII said:
ninetailschris said:
IIIIITHE1IIIII said:

Fact is the Wii U's CPU is slower than the competition which means that they would need to spend extra money to port the game over. Then add the expected sales for this already relatively small IP for a recently released console (whose previous installment showed low interest for mature games) and you will realize that porting the game would be a near idiotic move.

The only scenario where spending extra money on porting the game over to the Wii U would make sense would be if they expected future profit for being loyal to the system's install base,  thus increasing sales for future installments. The truth is though that the future is very cloudy, and that current trends indicates that ignoring a Wii U port will result in the most profitable situation for the company.


The fact is they would have to get a team to understand the system like ps3.

the CPU is costing them it's the hardware because many companies are already saying if you get around with other things in system it become painless to work with.

 

...and the reason they need to, "get around with other things in the system" in the first place is because of a relatively weak CPU.


Basing systems on CPU is an ancient process when the reason we do now is because current gen everything was put on CPU unlike now when we have systems clocked lowe because less pressure is on it.

Do we really have to show you newer models of CPU clocked lower but outperform overclocked ones?

ps3/xbox has It's audio on it's CPU while the wii-u has something exactly for that.

What is next it's Nintendo fault for not letting put the audio on there CPU?

We have people like neo assault developer  saying if people learn how to use everything and pretend tech hasn't evolved we can get amazing stuff.

putting everything on CPU is coming from PC community because they don't do optimizing on random pc's it either you have it or you don't.

Lot's of console guys are picking up faster because there use to having to learn the hardware.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

ninetailschris said:
IIIIITHE1IIIII said:
ninetailschris said:
IIIIITHE1IIIII said:

Fact is the Wii U's CPU is slower than the competition which means that they would need to spend extra money to port the game over. Then add the expected sales for this already relatively small IP for a recently released console (whose previous installment showed low interest for mature games) and you will realize that porting the game would be a near idiotic move.

The only scenario where spending extra money on porting the game over to the Wii U would make sense would be if they expected future profit for being loyal to the system's install base,  thus increasing sales for future installments. The truth is though that the future is very cloudy, and that current trends indicates that ignoring a Wii U port will result in the most profitable situation for the company.


The fact is they would have to get a team to understand the system like ps3.

the CPU is costing them it's the hardware because many companies are already saying if you get around with other things in system it become painless to work with.

 

...and the reason they need to, "get around with other things in the system" in the first place is because of a relatively weak CPU.


Basing systems on CPU is an ancient process when the reason we do now is because current gen everything was put on CPU unlike now when we have systems clocked lowe because less pressure is on it.

Do we really have to show you newer models of CPU clocked lower but outperform overclocked ones?

ps3/xbox has It's audio on it's CPU while the wii-u has something exactly for that.

What is next it's Nintendo fault for not letting put the audio on there CPU?

We have people like neo assault developer  saying if people learn how to use everything and pretend tech hasn't evolved we can get amazing stuff.

putting everything on CPU is coming from PC community because they don't do optimizing on random pc's it either you have it or you don't.

Lot's of console guys are picking up faster because there use to having to learn the hardware.


This doesn't disprove anything that I've said.

In fact, I have no idea why you started this discussion to begin with. We agree on everything...



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IIIIITHE1IIIII said:
ninetailschris said:
IIIIITHE1IIIII said:
ninetailschris said:
IIIIITHE1IIIII said:

Fact is the Wii U's CPU is slower than the competition which means that they would need to spend extra money to port the game over. Then add the expected sales for this already relatively small IP for a recently released console (whose previous installment showed low interest for mature games) and you will realize that porting the game would be a near idiotic move.

The only scenario where spending extra money on porting the game over to the Wii U would make sense would be if they expected future profit for being loyal to the system's install base,  thus increasing sales for future installments. The truth is though that the future is very cloudy, and that current trends indicates that ignoring a Wii U port will result in the most profitable situation for the company.


The fact is they would have to get a team to understand the system like ps3.

the CPU is costing them it's the hardware because many companies are already saying if you get around with other things in system it become painless to work with.

 

...and the reason they need to, "get around with other things in the system" in the first place is because of a relatively weak CPU.


Basing systems on CPU is an ancient process when the reason we do now is because current gen everything was put on CPU unlike now when we have systems clocked lowe because less pressure is on it.

Do we really have to show you newer models of CPU clocked lower but outperform overclocked ones?

ps3/xbox has It's audio on it's CPU while the wii-u has something exactly for that.

What is next it's Nintendo fault for not letting put the audio on there CPU?

We have people like neo assault developer  saying if people learn how to use everything and pretend tech hasn't evolved we can get amazing stuff.

putting everything on CPU is coming from PC community because they don't do optimizing on random pc's it either you have it or you don't.

Lot's of console guys are picking up faster because there use to having to learn the hardware.


This doesn't disprove anything that I've said.

In fact, I have no idea why you started this discussion to begin with. We agree on everything...

yeah i read all that and you two agree in everything lol.



34 years playing games.

 

I agree too



DanneSandin said:
Nighthawk117 said:
Is it to late to correct your thread title?

No, why?

"cencern" I think it should be concern



I honestly don't care about the game anymore so I don't give a sh*t!



    R.I.P Mr Iwata :'(

You could go back in time and swap "WiiU" for "Wii" and this article would make sense.

Look what happened there....SHOVELWARE and shit ports.

Yep, looks like it's starting all over again, or maybe not...time will tell.