HappySqurriel said:
Being a second party developer for Nintendo meant that these companies had much greater access to technical and creative resources, and had a budget that was (pretty much) unlimited as long as they ended up producing a quality game. Games like Too Human could have probably been "saved" had a company like Nintendo been willing to delay them for a year, and give them the support of high quality designers to "fix" their issues. No third party publisher would ever agree to that though ... |
That should have read *after working for/with* Nintendo, which I thought was self-evident.