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theRepublic said:
ECM said:
theRepublic said:
ECM said:
theRepublic said:
Wow, Epic are dicks.

Err, SK filed suit against Epic, so I'm not sure how they're being "dicks", per se, unless the suggestion is that protecting their interests=dicks.

(I'm no fan of Epic's graphics arms race of industry doom, but they are hardly to blame for SK's self-inflicted wounds.)

Epic filed a countersuit.

I would really like to know how in the world SK, "breached their Unreal license agreement, misappropriated Epic's trade secrets and infringed Epic's copyrights in the Unreal Engine 3 code."

Filing a countersuit would imply protecting your interests. (This wouldn't be an issue at all, most likely, if SK didn't go after Epic in the first place.)

And how? Probably because the court found that they had used chunks of UE3 code in their engine--or did something in their engine that looked exactly like how UE3 implements it--intentionally or otherwise.

You can do that by winning the origial lawsuit.

SK licensed the UE3 engine for their games.

So your argument seems to be: fork over tons of cash to defend against what you perceive to be a frivolous lawsuit and just sorta lie there and take it? That's an interesting POV, but I'm prety sure that if someone sued me for dubious reasons, I wouldn't be nearly as sanguine as you are about it, especially if, in discovery, I noticed a whole bunch of my IP in the product(s) the company is suing me over. (After all, Too Human et al shoudln't have had a single shred of UE3 code in them since they, allegedly, were using their own tech.)

SK (read: Dyak) gambled and lost, big time--they have no one to blame for their current circumstances but themselves.