Squilliam said:
curl-6 said:
Squilliam said:
z101 said:
Squilliam said:
Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline.
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All we heard from PS4 is that is using an APU10 that is hardly more powerful than the Wii U. I don't know where you get the "4-6 times more powerful" than Wii U. Perhaps it is two times more powerful (but only if PS4 really gets a great extra GPU, otherwise it will be slower than Wii U in some cases).
The PS3 was not efficiently designed, it has a great CPU (even with todays standards!), but the GPU and the overall technical design was inefficiently, so the developers could never really use the CPU power efficiently. Same goes for the Vita, great tech specs on paper, but the graphical games like Uncharted or AC:Liberation runs only with half screen resolution and look only a bit better than Revelations on 3DS, but they run only without 3D of course.
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The chances of Sony releasing a console which is anything less than half a dozen times more powerful than the PS3 is slight. The chances of Sony releasing a console which is inefficient is also slight. The most likely rumours point to an APU plus a GPU which is why I said slight instead of impossible because it is still only a rumour.
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They did it with the PS2 and PS3...
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http://arstechnica.com/features/2000/04/ps2vspc/
The PS2 wasn't inefficient, see above.
The PS3 was doesn't spend much time twiddling its thumbs either given low latency main memory and efficient interconnects. If it was that inefficient it wouldn't be able to produce a broad range of artistically brilliant titles.
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Like any console, the PS2 is obviously going to have an edge versus a PC in terms of bang per MB/clock cycle due to the fact that it's designed for gaming first and foremost, and ever console is the same so games can be more specifically optimised. For a console, the PS2 is definitely not efficient.
Getting the most out of its CPU and GPU required massively parallel processing that was incredibly hard to accomplish. Its RAM was slow, its L1 & L2 caches were miniscule, (1/10 that of the Xbox and 1/20 that of the Gamecube) and having only a 4MB eDRAM with no hardware texture decompression made it quite bad at handling texures. It was also at very inefficient at multitexturing for shaders and such.
The PS3 has issues as well. Its CPU has enormous raw horsepower, but again, tapping that power is far less convenient than it should be. Its SPUs may be able to emulate an 8-core CPU, but they lack a local cache and require a vectorized instruction set. Its GPU is relatively subpar, and its divided RAM (Two banks of 256MB each) presents problems too.
The PS2 and PS3 produce great looking games not because they are efficient, but because some of the most skilled developers on the planet devoted huge amounts of time, effort and money to working around their inefficiencies.