Viper1 said:
Most PS3 launch games were either built on the PS3 or ported over the already next gen X360. Wii U ports are coming over from last generation consoles. Again, if the assets are the same, it won't look better. PS3 also had the advantage of a huge jump in resolution over last generation consoles. That won't be nearly as noticable even going from 720p to 1080p. The jump from 480 to 720 was huge. The jump from 720 to 1080 is not (visually speaking that is). The other factor is that the PS3 was touted as the most powerful console ever and developers were tasked to prove it graphically. So every game was pushed. On Wii U, the focus is far more on the GamePad (which also has a screen with 410k extra pixels).
The main thing to consider is are the assets. If developers are using the exact same asset (and they usually will because it's much cheaper than creating a whole new set of art assets), you will not see a marked improvement in graphic quality. Think about a game being rendered on a very high end graphics card on the PC and the same game rendered on a middle ground card. The former will give you much better frame rates but the game will essentially look exactly the same because the art assets are exactly the same. Even a low end card can look the same...just run like shit.
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You make a good point with 720p/1080p decreasing the visual jump but that shouldn't stop us from seeing the graphical and technical advance on the console. But let's say you're right about the ports. That still doesn't explain why none of the exclusives look better than this gen games. Or are the assets same there as well? Surely, the asset argument doesn't work on exclusive games And PS3 was a complete bitch to develop for in the beginning so lots of developers had insane issues with it in the beginning and couldn't get the wished results with it. That's not the case with Wii U, so there's no reasons why exclusives dont look noticeably better than this gen, except for having only minimal updated over this gen.







