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Forums - Nintendo Discussion - Black Ops 2 Launch Guide (Wii U 720p 60fps, 360/ps3 SUB-HD)

So much bitterness in here...



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

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Player1x3 said:
cunger said:
Squilliam said:
cunger said:
Squilliam said:
The Wii U is designed to run games at 60FPS given that is Nintendo's target and this game also targets 60FPS. The game itself is quite a good match to what the Wii U is capable of. In the end however this all doesn't matter given the fact that the next gen consoles from Sony and Microsoft are considerably more powerful again.


More powerfull but will have nowhere near the same type of advantage as they had over the original wii.  The main benifit will come from the ability to have brilliant graphics and stable performance in stereo 3d but he wiiu will hang in there in 2d performance for the majority of Nintendo's 6 year lifecylce.

The Wii U is more efficient than current generation consoles yes; however it isn't outright a performance beast. Having modern shaders and 32MB of embedded memory makes it a good fit for a game which targets 60FPS as these are simply extensions of the advantages the Xbox 360 GPU bought to the table which allowed it great performance next to the PS3. When the next generation of consoles from Sony and Microsoft are out noone will care about how the Wii U outperforms the Xbox 360 and PS3 for the same reason that the idea that the Wii was more powerful than the Xbox gained little traction, if you wanted the performance you're already looking elsewhere.

When the developers finally have to start tapping the GPU to make up for the lack of performance in the CPU which is absolutely tiny to run next generation titles, people will start calling them lazy. The performance isn't free, if you take it from rendering then you won't have nearly as pretty a picture as you'd expect.




 Wow in 2013 the ps4 will launch with a graphics card from 2011.


Huh?


The graphics card rumored to power ther PS4 is a 2011 graphics card.  Pretty pathetic compared to previous generations where they were already years behind pc when they launched a new system.



Squilliam said:
z101 said:
Squilliam said:

When the next generation of consoles from Sony and Microsoft are out noone will care about how the Wii U outperforms the Xbox 360 and PS3 

And the people didn't care that Xbox1 and Gamecube outperforms PS2.

 

Squilliam said:

When the developers finally have to start tapping the GPU to make up for the lack of performance in the CPU which is absolutely tiny to run next generation titles, people will start calling them lazy. The performance isn't free, if you take it from rendering then you won't have nearly as pretty a picture as you'd expect.

The CPU outperforms the Xbox360-CPU easily. But on top of that it will be assisted by the DSP-Unit that does all the Sound and Music processing which could easily take one 1/3 of CPU-Power in XBox360 games. On top of that you don't now how much power the PS4 and XBox3 CPUs will have. The APU10-CPU in PS4 not seem to be much more powerful than Wii U PowerPC-CPU at all.

Could be that Sony make the same mistake again they made with the Vita. The Vita tech specs sounds great on paper, but reality the graphical complex games like Uncharted or Liberation only use half screen resolution, because the Vita lacks the power.

Something to think about:

When testing our first code on Wii U we were amazed how much we could throw at it without any slowdowns, at that time we even had zero optimizations. The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U. They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed. For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to 6x of the original speed, and that was even without using any of the extra cores.

Source: http://www.notenoughshaders.com/2012/11/03/shinen-mega-interview-harnessing-the-wii-u-power/

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline. 


That sounds to be completely off..  The next generation systems are said to only be 6 or 7 times more powerfully than their current gen counterparts which put them roughly 3 times as powerfull as the wiiu.. last gen they has systems 10 times as powerfull as Nintendo.  It won't be the same situation by a long shot.



Squilliam said:
z101 said:
Squilliam said:

When the next generation of consoles from Sony and Microsoft are out noone will care about how the Wii U outperforms the Xbox 360 and PS3 

And the people didn't care that Xbox1 and Gamecube outperforms PS2.

 

Squilliam said:

When the developers finally have to start tapping the GPU to make up for the lack of performance in the CPU which is absolutely tiny to run next generation titles, people will start calling them lazy. The performance isn't free, if you take it from rendering then you won't have nearly as pretty a picture as you'd expect.

The CPU outperforms the Xbox360-CPU easily. But on top of that it will be assisted by the DSP-Unit that does all the Sound and Music processing which could easily take one 1/3 of CPU-Power in XBox360 games. On top of that you don't now how much power the PS4 and XBox3 CPUs will have. The APU10-CPU in PS4 not seem to be much more powerful than Wii U PowerPC-CPU at all.

Could be that Sony make the same mistake again they made with the Vita. The Vita tech specs sounds great on paper, but reality the graphical complex games like Uncharted or Liberation only use half screen resolution, because the Vita lacks the power.

Something to think about:

When testing our first code on Wii U we were amazed how much we could throw at it without any slowdowns, at that time we even had zero optimizations. The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U. They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed. For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to 6x of the original speed, and that was even without using any of the extra cores.

Source: http://www.notenoughshaders.com/2012/11/03/shinen-mega-interview-harnessing-the-wii-u-power/

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline. 


All we heard from PS4 is that is using an APU10 that is hardly more powerful than the Wii U. I don't know where you get the "4-6 times more powerful" than Wii U. Perhaps it is two times more powerful (but only if PS4 really gets a great extra GPU, otherwise it will be slower than Wii U in some cases).

The PS3 was not efficiently designed, it has a great CPU (even with todays standards!), but the GPU and the overall technical design was inefficiently, so the developers could never really use the CPU power efficiently. Same goes for the Vita, great tech specs on paper, but the graphical games like Uncharted or AC:Liberation runs only with half screen resolution and look only a bit better than Revelations on 3DS, but they run only without 3D of course.



No doubt the ps4 and 720 will have significantly more power but it won't actually amount to that much. Not a gigantic generational leap like we've seen in the past. The power will mostly be gobbled up by 1080p and 60 fps locked.

Here's what John Carmack had to say.

"Any creative vision that a designer could come up with, we can do a pretty good job representing on current generation and certainly on PC. In many ways I am not all that excited about the next generation. It will let us do everything we want to do now, with the knobs turned up. If you take a current game like Halo which is a 30 hertz game at 720p; if you run that at 1080p, 60 frames with high dynamic frame buffers, all of a sudden you've sucked up all the power you have in the next-generation. It will be what we already have, but a lot better."



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cunger said:
Squilliam said:

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline. 


That sounds to be completely off..  The next generation systems are said to only be 6 or 7 times more powerfully than their current gen counterparts which put them roughly 3 times as powerfull as the wiiu.. last gen they has systems 10 times as powerfull as Nintendo.  It won't be the same situation by a long shot.

The die size of a Geforce 7900GTX is 196mm^2 and it has 300M transistors and it is clocked at 650Mhz whereas a modern 7870 has 2.8B transistors @ 212mm^2 and clocks at 1Ghz. A lot can change in 7 years as you can possibly imagine and the GPU in the Xbox 360 is a mere 200M transistors so one fairly modern and doable graphics cores has 14* the transistors, 12* the flops and 6* the memory bandwidth. This is a GPU which is the exact same size as the one which launched in the Xbox 360 so it doesn't take a huge leap of faith to think of it as a solid contender. Given the fact that the CPU is likely to be quite efficient and low power it stands to reason that a reasonable console which consumes ~ 140W could be released with this GPU inside. The next generation consoles won't be slackers from a performance stand-point and it does stand to good reason that given a significantly higher power budget and more modern processors it'll yield 4-6 times higher performance than the Wii U.



Tease.

z101 said:
Squilliam said:

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline. 


All we heard from PS4 is that is using an APU10 that is hardly more powerful than the Wii U. I don't know where you get the "4-6 times more powerful" than Wii U. Perhaps it is two times more powerful (but only if PS4 really gets a great extra GPU, otherwise it will be slower than Wii U in some cases).

The PS3 was not efficiently designed, it has a great CPU (even with todays standards!), but the GPU and the overall technical design was inefficiently, so the developers could never really use the CPU power efficiently. Same goes for the Vita, great tech specs on paper, but the graphical games like Uncharted or AC:Liberation runs only with half screen resolution and look only a bit better than Revelations on 3DS, but they run only without 3D of course.

The chances of Sony releasing a console which is anything less than half a dozen times more powerful than the PS3 is slight. The chances of Sony releasing a console which is inefficient is also slight. The most likely rumours point to an APU plus a GPU which is why I said slight instead of impossible because it is still only a rumour.



Tease.

Squilliam said:
z101 said:
Squilliam said:

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline. 


All we heard from PS4 is that is using an APU10 that is hardly more powerful than the Wii U. I don't know where you get the "4-6 times more powerful" than Wii U. Perhaps it is two times more powerful (but only if PS4 really gets a great extra GPU, otherwise it will be slower than Wii U in some cases).

The PS3 was not efficiently designed, it has a great CPU (even with todays standards!), but the GPU and the overall technical design was inefficiently, so the developers could never really use the CPU power efficiently. Same goes for the Vita, great tech specs on paper, but the graphical games like Uncharted or AC:Liberation runs only with half screen resolution and look only a bit better than Revelations on 3DS, but they run only without 3D of course.

The chances of Sony releasing a console which is anything less than half a dozen times more powerful than the PS3 is slight. The chances of Sony releasing a console which is inefficient is also slight. The most likely rumours point to an APU plus a GPU which is why I said slight instead of impossible because it is still only a rumour.

They did it with the PS2 and PS3...



Viper1 said:
Player1x3 said:
Viper1 said:

Not as big as the jump from PS2 to PS3.  That was just an insane jump that will not likely ever be repeated.

I believe we will see a similar jump from ps3 to ps4, but that's another topic

I do know that a game designed wholly from the ground up on Wii U with the intention of being highly graphical in presentation developed by a team with some years of experience on the system with sufficient budget and resources would defintely stand out graphically above what is seen on PS3/X360.  

Ok, so why is that none of the U exclusive games look nowhere near as good as some of the best 7th gen games? On Ps3, on all launch games you could see a clear difference between last gen and next gen? That's not the case with U. That was really my original point.

Quantifying how much more is where things get difficult.  Not just in simply not knowing the peak potential yet but in the mere fact that "how much better" tends to be subjective to each viewer.

I agree.

 

Go back and read that first post you quote me on.   Read if carefully.  Notice the context of what is being said.   Then compare that circumstance to the one I just described above.  It's such a vastly different situation.  Again, they can and eventually will look better.   How much better is unknowna nd may depend on whether developers want to put in the extra work to show it.   Nintendo stated recently that the reason that NSMBU is in 720p rather than 1080p is because it would cost a lot more to develop the game in 1080 yet it wouldn't change the amount of sales at all....so why bother?   If this remains the situation for most developers on Wii U, we may not see many games that really push the system until the PS4/X360 arrive.

I agree that they will eventually look better. Im just not sure the difference would be ''generation ahead'' big, like it should be.



I'll give a full reply to this later.  Just marking it now so I know to come back when I have time.

Most PS3 launch games were either built on the PS3 or ported over the already next gen X360.   Wii U ports are coming over from last generation consoles.  Again, if the assets are the same, it won't look better.   PS3 also had the advantage of a huge jump in resolution over last generation consoles.   That won't be nearly as noticable even going from 720p to 1080p.  The jump from 480 to 720 was huge.  The jump from 720 to 1080 is not (visually speaking that is).  The other factor is that the PS3 was touted as the most powerful console ever and developers were tasked to prove it graphically.  So every game was pushed.  On Wii U, the focus is far more on the GamePad (which also has a screen with 410k extra pixels).  

The main thing to consider is are the assets.  If developers are using the exact same asset (and they usually will because it's much cheaper than creating a whole new set of art assets), you will not see a marked improvement in graphic quality.    Think about a game being rendered on a very high end graphics card on the PC and the same game rendered on a middle ground card.   The former will give you much better frame rates but the game will essentially look exactly the same because the art assets are exactly the same.   Even a low end card can look the same...just run like shit.

Another way of looing at this.   Crysis on PC came out 5 years ago.  But do we really have a lot of PC games looking a full generation ahead?  No, we don't.   Some may look marginally better but not like you'd expect a console leap to do despite having graphics cards that are much, much more powerful than 5 years ago.   It's all about the assets.

Squilliam said:

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline.

Neither of those companies have designed an efficient console...ever.  How in the world do you assume they'll start now and be more efficient than the very efficiently designed Wii U?

PS2 was a beast spec wise.  As is the PS3.   Can either console use all that power?  Not at all.  Not even close.    Look at the GC.   The way the console moves data is efficient.  Devs could tap the full power of the console without leaving wasted clock cycles along the way.  That's efficiency.



The rEVOLution is not being televised

I thought this thread was meant to be about Black Op 2, not Wii U VS 720/PS4, We have enough of those already.