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Viper1 said:
Player1x3 said:
Viper1 said:

Not as big as the jump from PS2 to PS3.  That was just an insane jump that will not likely ever be repeated.

I believe we will see a similar jump from ps3 to ps4, but that's another topic

I do know that a game designed wholly from the ground up on Wii U with the intention of being highly graphical in presentation developed by a team with some years of experience on the system with sufficient budget and resources would defintely stand out graphically above what is seen on PS3/X360.  

Ok, so why is that none of the U exclusive games look nowhere near as good as some of the best 7th gen games? On Ps3, on all launch games you could see a clear difference between last gen and next gen? That's not the case with U. That was really my original point.

Quantifying how much more is where things get difficult.  Not just in simply not knowing the peak potential yet but in the mere fact that "how much better" tends to be subjective to each viewer.

I agree.

 

Go back and read that first post you quote me on.   Read if carefully.  Notice the context of what is being said.   Then compare that circumstance to the one I just described above.  It's such a vastly different situation.  Again, they can and eventually will look better.   How much better is unknowna nd may depend on whether developers want to put in the extra work to show it.   Nintendo stated recently that the reason that NSMBU is in 720p rather than 1080p is because it would cost a lot more to develop the game in 1080 yet it wouldn't change the amount of sales at all....so why bother?   If this remains the situation for most developers on Wii U, we may not see many games that really push the system until the PS4/X360 arrive.

I agree that they will eventually look better. Im just not sure the difference would be ''generation ahead'' big, like it should be.



I'll give a full reply to this later.  Just marking it now so I know to come back when I have time.

Most PS3 launch games were either built on the PS3 or ported over the already next gen X360.   Wii U ports are coming over from last generation consoles.  Again, if the assets are the same, it won't look better.   PS3 also had the advantage of a huge jump in resolution over last generation consoles.   That won't be nearly as noticable even going from 720p to 1080p.  The jump from 480 to 720 was huge.  The jump from 720 to 1080 is not (visually speaking that is).  The other factor is that the PS3 was touted as the most powerful console ever and developers were tasked to prove it graphically.  So every game was pushed.  On Wii U, the focus is far more on the GamePad (which also has a screen with 410k extra pixels).  

The main thing to consider is are the assets.  If developers are using the exact same asset (and they usually will because it's much cheaper than creating a whole new set of art assets), you will not see a marked improvement in graphic quality.    Think about a game being rendered on a very high end graphics card on the PC and the same game rendered on a middle ground card.   The former will give you much better frame rates but the game will essentially look exactly the same because the art assets are exactly the same.   Even a low end card can look the same...just run like shit.

Another way of looing at this.   Crysis on PC came out 5 years ago.  But do we really have a lot of PC games looking a full generation ahead?  No, we don't.   Some may look marginally better but not like you'd expect a console leap to do despite having graphics cards that are much, much more powerful than 5 years ago.   It's all about the assets.

Squilliam said:

Yes the Wii U is efficient but that does not in any way make it powerful. The next generation consoles from Microsoft and Sony are going to be both more efficiently designed and more powerful than the Wii U and this is likely in the order of 4-6 times. So from this perspective it is appropriate to say that people won't really care that the Wii U is more capable than the Xbox 360 and PS3 especially given the fact that a significant proportion of the advantage will be wasted on the new development paradigms which come about as more performance is made available as a baseline.

Neither of those companies have designed an efficient console...ever.  How in the world do you assume they'll start now and be more efficient than the very efficiently designed Wii U?

PS2 was a beast spec wise.  As is the PS3.   Can either console use all that power?  Not at all.  Not even close.    Look at the GC.   The way the console moves data is efficient.  Devs could tap the full power of the console without leaving wasted clock cycles along the way.  That's efficiency.



The rEVOLution is not being televised