lilbroex said:
Sal.Paradise said:
lilbroex said:
Sal.Paradise said:
Man if that's all the PS360's fault, the Wii U is going to be a bloodbath! Even more powerful AND you're expected to use a second screen, however will the poor devs cope.
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Failure to read alert. All devs who have commented ont he Wii U's cost said that its comparatively low as that is how Nintendo designed.
Strenght was not the problem with the PS3/360. It was that they jumped to high to quickly. Devs couldn't manage abrupt "HUGE" jump in costs.
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You don't understand me Lilbro, I'm weeping for all the poor Wii teams that will experience the big cost jump and go out of business, because their dev costs on the Wii were so much lower than the PS360's. Now they'll have to sell even more units on the Wii U to make a profit, than devs had to on PS360 :(
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I just posted this.
http://www.theverge.com/gaming/2012/7/19/3170432/ubisoft-says-wii-u-development-cost-not-a-huge-investment-plans-more
There is also the thread I posted from the ME3 porter stating how easy the Wii U is to code for. The complexitiies are what make cost high, not system strength.
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And how does that contradict anything I said there? ME3 is a PS360 game, not a Wii game.
They're used to a system slightly more powerful than the Xbox/GC where they only had to sell "150-300k for the average game", right?
Now, if you want to pretend that the average Wii U game will break even at anywhere near that amount, go right ahead but don't expect anyone to take you seriously.
And your link, to go onto another subject.
"Out of the seven games we are planning to launch, five games are ports, so those are games for which there is a quite small re-investment to do," said a Ubisoft executive during an investor call. "The two games that are original are ZombiU and Rayman, so those ones, of course, are more expensive." "We are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed," Ubisoft execs explained. "So they are much smaller in terms of cost. As we've always said, when there is such innovation, the need is not to have big a production value but to concentrate on the innovation. This is what we are trying onRayman and on ZombiU.
Quite a useless statement in this context then. Ports are cheap, original games are more expensive, and of course Rayman or ZombiU will not incur the same development budget as a AAA game like Assassin's Creed on the PS360 did as they are smaller early titles focused on the unique gamepad.
On the subject of the gamepad are you telling me that, a system where devs are encouraged to use a second touch screen that other consoles lack, meaning porting the game to PS360 or even PC will be impossible or unfeasible without modifications to the game itself (one of the reasons I've heard so often that ZombiU or Rayman for example, will not be released to the PS360) is somehow Nintendo making things easier for devs?
I suppose Ubisoft should be happy that Nintendo have given them a system where their two original games cannot be ported without changes to the game itself, how generous of them and very beneficial to the developers who wish to minimize risk.