DanneSandin said:
prayformojo said:
First off, thank you. And secondly, I agree that Nintendo games are usually more on the E side of things. But that's my entire point. Nintendo doesn't develop games or focus on M rated software. When you look at the biggest franchises on the other two consoles, they're usually M or T. I think if Nintendo created and put together a team just for M rated software, it would be in their best interest. Why not dip your hand in every thing if you can? Why be the E company when you can corner the market?
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Well, to be honest; they are paying for Bayo2 and publishing Ninja Gaiden 3 for WiiU... That's a stepp in the right direction, wouldn't you agree? Sure, they're not making those games themselves - but they are publishing... And Zelda TP was T ;)
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And yet, it seems Nintendo failed to realize (or care), despite TP sales numbers, that that's exactly what people might have wanted out of Zelda, and made E rated Zelda again....which I doubt will reach sale numbers of TP http://www.zeldadungeon.net/2012/06/the-legend-of-zelda-a-sales-history/
There was this great little article back when SS launched (that I can't seem to find now) wrote by some game journalist about his girlfriend who is hardcore Zelda fan. And how she abandoned SS and started playing Skyrim with conclusion in the line of "this is more Zelda than Zelda".
Now, I'm not saying that Zelda should be Skyrim (actually, I'm not to happy that Elder Scrolls came to that either, compared to Morrowind), but article did make some valid points. Openess of Elder Scroll alike games is something that we have seen in original Zeldas. Completely "mature" content is maybe not what is best suited for Zelda, but darker tone of TP was very good step in right direction. And then there's those puzzles - now, I love when puzzles are well incorporated into game, but Zelda has gone way too far, neglecting both exploration and combat, both pillars of original Zelda games. As much as I mostly disagree with Malstrom's rants, I think he has few good points in this one:
"Take the issue of Retro making a Zelda game. The reason why people want Retro to make a Zelda game is because of the pent up frustration people have for Zelda today. Zelda is too Japanese orientated, too anime, and plays like a crappy Japanese adventure game. In the past, Zelda used to be influenced by Western RPGs hence the non-linear nature of the early Zelda games. In the past, Nintendo said, “What do we learn from those Western games to make an even better game?” Today, Nintendo says, “Let’s purge all Western influences from our games” resulting in Nintendo games becoming extremely creepy. I think we’re at the point where parents will feel uncomfortable giving the game even to their child. It’s just too weird. And these parents today are those that grew up with Nintendo games.
I think there is another story going on here. Korean culture has more international presence today than Japanese culture. Korean culture in movies, music, and games has to be controversial in Japan. Is this all some nationalist venture? It made more sense to go Japan culture back in the 80s when Japan was on the ascendency. Today, Japan is a rapidly shrinking country especially with its aging population. What is to gain by making games that tilt so heavy to the Japanese tilt?
The reason why we want Retro to make a Zelda game is because we are sick and tired of the Japanese eccentricities in Zelda. “But Zelda is about story and puzzles,” says Miyamoto which is nonsense. We want Retro to make the game or any Nintendo game because we want a more cultural neutral game.
The reality is that Retro is actually a Japanese company that happens to be located in the United States. Nintendo doesn’t see Retro in the way how you or I see it. Nintendo’s relationship to Retro is for Nintendo to tell Retro the Way How It Is. Retro’s job is to soak it up. Retro is not allowed to go, “Hey! This is wacky Japanese stuff which is just crap. Here is how real game makers do it,” where Retro outdoes Nintendo on Metroid or on 2d platformers. A Retro Zelda sounds pretty damn good at this point. Miyamoto talking about how communication is needed for the puzzles and story is actually Miyamoto saying: “The soul of Zelda is Japanese.” But if we look at the classic Zelda games, we find the soul of Zelda is Western. Zelda is the combination of arcade gameplay with the Western Role Playing Game. Nintendo seems intent on crashing the Zelda franchise rather than admit that the Western RPG is the soul of classic Zelda gameplay."
Now, there's A LOT of Mastrom's BS in there (as usual), but the fact is that Zelda once was close to what bolded sentence states. And that type of games (in some similar form, as witnessed by success of Skyrim) is what "hardcore" audience today wants to play, and where the sales are. So maybe Nintendo, if they are really serious about "hardcore" (PS360) gamers, should be thinking about making something 1st party that catters to that audience, be it main Zelda title, spin-off Zelda title (I can completely see Adventures of Link spinn-off, with Fable-like combat and Gothic-like open world), or some completely different IP, yet tuned to "modern" game development (and consumption) tastes.