ethomaz said:
Fixed. Anyway that's all Bethesda fault... Fallout Las Vegas was released broken in all platforms... that's like this dev is. |
Except that was Obsidian and not Bethesda.
ethomaz said:
Fixed. Anyway that's all Bethesda fault... Fallout Las Vegas was released broken in all platforms... that's like this dev is. |
Except that was Obsidian and not Bethesda.
kowenicki said:
Sony 'working with' Bethesda to fix Skyrim Dawnguard PS3 DLC
"Everyone involved trying their best to get this stuff working," says SonyShareSony VP Adam Boyes has said the platform holder is working with Bethesda to overcome the issues impeding the release of Elder Scrolls V: Skyrim's Dawnguard expansion on PS3.
"Of course, I always want everything to work always for everyone. I can't promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working," he added. Reassuring words for PS3 gamers who are understandably frustrated at the lack of the Dawnguard DLC on Sony's console. Unfortunately, Bethesda says it won't release Dawnguard on PS3 until it's happy with how the content runs, and at the moment the developer says it's just "not satisfied yet".
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no point in sony trying to help when they built the engine around the xbox 360 only. thats why skyrim has major issues on ps3. also read that post a page back. its nothing to do with the ps3, bethesda's words.
| Ajescent said: for choosing the "wrong console"...I don't like how that sounds... |
the only mistake those people did, was to buy a game done by a sub par developer...
(others) and dont come tell me that the problem is the console because there are a s*** load of great and huge games working just fine in the platform... only bethesda have these kind of bronken software for sale.
i will end up buying dishonored but only when its around 12/15£ and because i know the game is done by other dev and has no issues... witch may take little time...
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Proudest Platinums - BF: Bad Company, Killzone 2 , Battlefield 3 and GTA4
Barozi said:
Except that was Obsidian and not Bethesda. |
You know Vegas is developed in Fallout 3 engine developed by Bethesda... no?
sergiodaly said:
the only mistake those people did, was to buy a game done by a sub par developer... (others) and dont come tell me that the problem is the console because there are a s*** load of great and huge games working just fine in the platform... only bethesda have these kind of bronken software for sale. i will end up buying dishonored but only when its around 12/15£ and because i know the game is done by other dev and has no issues... witch may take little time... |
Amen to that
| Adinnieken said: The issues with that Bethesda is having with the PlayStation 3 and Skyrim, as well as its DLC, is unfortunate, but the implication that someone should get something free or a discount on a completely independent title is obscene. Without a question, Bethesda had a bug that create issues after so many hours of game play. They were able to resolve it with the Xbox 360 because the architecture allowed for it, and as much as possible they were able to resolve it for the PS3. Its clear that Bethesda underestimated the limitations of the PS3's memory architecture. It's equally unfortunate that gamers underestimate the limitations of it as well. The PS3 has 265MB of memory available to the Cell processor, 50MB of that is utilized by the OS, leaving a scant 215MB to the game. |
I have been trying to explain things like this for years. People don't even try to look into the details.
ethomaz said:
You know Vegas is developed in Fallout 3 engine developed by Bethesda... no? |
so why is it Bethesda's fault that Fallout New Vegas is more buggy than Fallout 3 or Skyrim ?
Obviously Bethesda did a better job than Obsidian.
Also Bethesda didn't create the engine for Fallout 3 and Vegas, they just built upon the Gamebryo engine.
| mantlepiecek said: It's most definitely not "PS3's fault", because it has almost the same RAM as the 360. It's not like bethesda is using the entire PS3's archtecture to its advantage and still failing. |
No, it doesn't. The Xbox 360 has 512MB of RAM - 32MB for the OS. That's up to 480MB of RAM that the game can take advantage of. Granted, a game is likely going to be displaying graphics at the same time, so that 480MB will be used up some by graphics. Nevertheless, the Xbox 360 offers flexibility of being able to use more memory than the PS3 is capable of offering.
The best the PS3's memory comes split, 256MB for the system (CPU) and 256MB for the video (GPU). The OS consumes 50MB, which is technically split between the system and video (48/2?). So at best the PS3 has 218MB of RAM to games. That's it. There is no borrowing from elsewhere. The GPU can take advantage of the system memory, but the CPU can't take advantage of the video memory.
So, please tell me how the Xbox 360 and the PS3 have the same amount of memory? I haven't been in school for quite a while, so maybe they're teaching you "kids" a new kind of math, but when I was in school 480MB =/= 218MB. Are you going to try and tell me that the PS3 uses some sort of memory compression? That it shrinks normal sized 1's and 0's into much smaller, compact 1's and 0's so it can fit more of them in a smaller space?
| mantlepiecek said: And bethesda has had problems with RAM for generations now. On PC, on both 360 and PS3, they have always had problems with the RAM. |
No, they haven't. Please offer specific citations where this has been an issue rather than just pulling something out of your ass and stating it as a fact. Shit comes out of my ass every day, it doesn't make it a fact, it just means I take a shit every now and again. Difference is I take my shits in a toilet, not on a forum.
Oblivion didn't have a single memory issue. It had bugs, but to the best of my knowledge not a single one was an issue where there wasn't enough memory on the system. I never heard of any memory issues with Morrowind or any of the other earlier games. There weren't any memory issues with Fallout 3, or to my knowledge with Fallout New Vegas. There have been several well documented physics engine bugs, one of the reason why Bethesda dropped the previous physics engine and wrote their own. If there were memory problems they were memory leak issues, not a single one that I know of where there was insufficient memory on a system for the game to run.
I'm calling BS.
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Barozi said: so why is it Bethesda's fault that Fallout New Vegas is more buggy than Fallout 3 or Skyrim ? |
You're kidding right?
All these games you listed are buggy plus Oblivion, Rage and others.
There are no problem the Gamebryo engine... the engine made over Gamebryo engine for all Fallout games after 3 is the issue... Bethesda's fault.