By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mantlepiecek said:

It's most definitely not "PS3's fault", because it has almost the same RAM as the 360. It's not like bethesda is using the entire PS3's archtecture to its advantage and still failing.

No, it doesn't.  The Xbox 360 has 512MB of RAM - 32MB for the OS.  That's up to 480MB of RAM that the game can take advantage of.  Granted, a game is likely going to be displaying graphics at the same time, so that 480MB will be used up some by graphics.  Nevertheless, the Xbox 360 offers flexibility of being able to use more memory than the PS3 is capable of offering.

The best the PS3's memory comes split, 256MB for the system (CPU) and 256MB for the video (GPU).  The OS consumes 50MB, which is technically split between the system and video (48/2?).  So at best the PS3 has 218MB of RAM to games.  That's it.  There is no borrowing from elsewhere.  The GPU can take advantage of the system memory, but the CPU can't take advantage of the video memory. 

So, please tell me how the Xbox 360 and the PS3 have the same amount of memory?  I haven't been in school for quite a while, so maybe they're teaching you "kids" a new kind of math, but when I was in school 480MB =/= 218MB.  Are you going to try and tell me that the PS3 uses some sort of memory compression?  That it shrinks normal sized 1's and 0's into much smaller, compact 1's and 0's so it can fit more of them in a smaller space?

mantlepiecek said:

And bethesda has had problems with RAM for generations now. On PC, on both 360 and PS3, they have always had problems with the RAM.


No, they haven't.  Please offer specific citations where this has been an issue rather than just pulling something out of your ass and stating it as a fact.  Shit comes out of my ass every day, it doesn't make it a fact, it just means I take a shit every now and again.  Difference is I take my shits in a toilet, not on a forum.

Oblivion didn't have a single memory issue.  It had bugs, but to the best of my knowledge not a single one was an issue where there wasn't enough memory on the system.  I never heard of any memory issues with Morrowind or any of the other earlier games.  There weren't any memory issues with Fallout 3, or to my knowledge with Fallout New Vegas.  There have been several well documented physics engine bugs, one of the reason why Bethesda dropped the previous physics engine and wrote their own.   If there were memory problems they were memory leak issues, not a single one that I know of where there was insufficient memory on a system for the game to run.

I'm calling BS.