Dishonored looks better on PS3 and has nothing to do with Skyrim
sub-zero-TM said: Dishonored looks better on PS3 and has nothing to do with Skyrim |
Dishonered really isn't doing much technically or graphically. I played it on my PC at max setting. It uses old PS2 level 2 tone shadows and the environment geometry is almost nonexistent. The textures aren't high res either exept for on the characters modals. I've also yet to enter and area that had more than 5 people in one spot.
Its fun, but its far from a technical marvel by any stretch.
sub-zero-TM said: Dishonored looks better on PS3 and has nothing to do with Skyrim |
Dishonored is not doing what Skyrim is doing. PS3's ram limitation is workable with smallr world and less going on.
And Digital oundry say 360 and PS3 Dishonored are identical.
“However, image quality and assets are largely similar, if not precisely identical, between the two console releases,”
binary solo said: PS3 just required a different technical solution, which is to only render items in the immediate environment of the player. That way there's a lot less demand on the RAM, despite there being hundreds or even thousands of item movements and placements across the entire game world. The only thing is that would require Bethesda to make major changes to the game engine, which would increase the cost of making the PS3 version immensely, and thereby make the game much less profitable. Of course they could have started out by looking at the architecture of all the machines they'd be putting the game onto and design the software accordingly, rather than design the software to work well on 2 out of 3 of rhe machines and be sub-standard on the 3rd. |
That is exactly what Bethesday - and ALL other developers do and have done since 3D gaming first came about on the PC in 1995.
All 3D graphics cards only render the image that is actually visible using memory on the graphics card. Other assets that could be needed before a load point are stored in RAM.
There is no solution.
mantlepiecek said:
Nope. If PS3 has only 218 MB RAM for games none of the multiplats would have even worked properly on it. GT 5 1280x1080 wouldn't even be possible on it. PS3 can use both memories for the games, it has been stated by devs themselves. Did you fail in language btw? edit : I just noticed. You said PS3 has 218 MB RAM for games and then go on to say that it is 45%. Nope, according to you it is 55% less RAM than the 360, further proving you are both sh!t at maths and language. It is 45% of the total 360 RAM, but 55% less Further showing how absurd your point is. |
Im afraid you're wrong, the devs stated you could use the system RAM to boost the Video RAM but you cannot use it in reverse unless you start putting the memory intensive tasks through the GPU which then severely hurts framerate and graphical quality. You need to conceed this point or you'll make yourself look a bit of a fool if you carry on. Fair point on the maths though
slowmo said:
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Skyrim is most definitely lacking in video memory, not system memory.
mantlepiecek said:
Skyrim is most definitely lacking in video memory, not system memory. |
What is your opinion based off? To me it's absolutely clear that Skyrim has strong demand of *main memory* because of the complexity this game has - the growing save-file has already been mentioned by another poster.
fillet said:
1. Caching to disk from media that has slow transfer rate or access times - Good. Obviously this kind of system is used in a beneficial way for retrying a level more quickly, caching audio for example so it doesn't have to be streamed, caching executable code and so on. 2. Caching to disk because main system RAM is insufficient - Disasterous. This is an emergency measure to stop a game or application crashing and results in complete bottle necking, games and applications hanging for seconds at a time on occassions, very noticeable and ugly.
Totally different scenarios, as I'm sure you're aware. Just clarifying I'm not a fool :) |
you are twisting my words... some guys were using a bogus comparison for RAM between PS3 and Xbox with 4th grade maths (the term they use)
in that maths they were not taking a lot of things into account. like the fact that PS3 can cache info in HDD or that GDDR 3 on PS3 is a lot faster than xbox RAM. edit: my point is that not only the size of ram matters... didn't want to sound like HDD could replace RAM... but none understand that!
i use the term cache instead of virtual RAM and that was on purpose. cache is data the RAM need and is often loaded in the second best place besides RAM... and HDD is that place... Uncharted and killzone (like others) uses HDD to cache... didn't never say that makes it for the fact that PS3 has only 256mb of RAM... it makes it for a faster way to access data (like your point 1 mentioned in your post) against the DVD drive on Xbox and the bluray on the PS3... and in a big open game, the stream data must flow fast. besides the HDD game install,cache is often used.
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Adinnieken said:
I think you over estimate exactly how much memory it costs to display an image on the screen. Consider for a second, when you go to the load screen what exactly you're looking at. A black screen, with a character/creature, text, and a loading bar. You're looking at less than 500K. So, yeah. Pretty much 480MB. |
like i said... it makes it more flexible... for devs to load up a bunch of game data on low graphics demanding scene but 480mb on full game ruining is impossible and makes the comparison bogus and false...
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walsufnir said:
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Skyrim isn't really doing anything other than rendering huge open world environments - something which requires a lot of GPU memory.
CPU memory is still a requirement of course. But I can't see why specifically skyrim will need more system memory compared to other games that perform loads better than it.