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binary solo said:
PS3 just required a different technical solution, which is to only render items in the immediate environment of the player. That way there's a lot less demand on the RAM, despite there being hundreds or even thousands of item movements and placements across the entire game world. The only thing is that would require Bethesda to make major changes to the game engine, which would increase the cost of making the PS3 version immensely, and thereby make the game much less profitable.

Of course they could have started out by looking at the architecture of all the machines they'd be putting the game onto and design the software accordingly, rather than design the software to work well on 2 out of 3 of rhe machines and be sub-standard on the 3rd.

That is exactly what Bethesday - and ALL other developers do and have done since 3D gaming first came about on the PC in 1995.

All 3D graphics cards only render the image that is actually visible using memory on the graphics card. Other assets that could be needed before a load point are stored in RAM.

There is no solution.