| outlawauron said:
Well, 1 year into launch, the PS3 only had 3 major games for the Japanese market (Hot Shots Golf, Gundam Musou, and Dynasty Warriors 6). I don't think you compare the two with the 3DS now and the PS3 in year 3. You had major franchises like Yakuza, Metal Gear, and others on the console that definitely share fans.
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*that share fans with RE, am I following you right?
If so, well that would explain the support for sales of a game like RE5 as compared to the sales of a game like RE:R.
RE:R, released JP Jan 26 2012. Sells 150k units week one on 3DS which sold 4.83m at time RE:R released (Feb 26 '11, 0.92 years after launch).
RE5, released JP Mar 05 2009. Sells 323k units week one on PS3 which sold 2.97m at time RE5 released (Nov 11 '06, 2.3 years after launch). It must be the userbases, or the marketing, or some kind of perception of non-numbered resi games.
I'll follow-up here to hero link and Rol then, it fits here 
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Herolink7 said:
Just because it's technically a mainline game, doesn't mean the fanbase of the series will buy it, considering the platform it's on.
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True, but why? I believe you, but I'm not sure why? It's not because of inferior quality (since it's technically a mainline game), is it because it was marketted differently as Rol said? Is it because it's on a portable with antequated graphics as compared to what the mainline series is used to? Is it because people just don't buy non-mainline entries? So I believe you, I just can't wrap my mind around it
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Rolstoppable said:
It was treated like a spinoff in marketing though and that's a very important detail. There wasn't the same marketing blitz for Revelations as for RE5 or RE6.
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That would make a lot of sense, and would explain the sales, but are we sure of that? I have no first hand experience, wasn't in japan, don't watch TV, so I don't know. How is Japan during RE6 launch?
| VGC shows Code Veronica at 0.47m and this game was released at a time when Resident Evil was much bigger in Japan. RE1, RE2 and RE3 pushed 1.11m, 2.02m and 1.54m, respectively. So CV managed to sell about 1/3 of RE3 while Revelations managed to sell about 1/3 of RE5. |
Rol, those are fair numbers, but then you look at Resi 4 on the Gamecube at 0.22m and it tells another story, that for some reason when RE is not released on a PS console, it just sells less, mainline or not. Not only that, but the DC and Cube were the weaker consoles, and the 3DS is a portable. Maybe peeps don't want to play RE on a portable? Truly a confounding market tbh. It ties back to the point you were making to Ryuzaki: how much are people willing to spend for a RE game, 50$, or 50$ plus the price of a system they don't want. And that ties back to Ryuzaki's initial point, that people don't want to play it on 3DS. I could be wrong!
| It's worth mentioning that Code Veronica released on an unpopular system, but at the same time I would assume that Capcom put more marketing behind it as it marked the point in time where they wanted to move the series over to the Dreamcast. But Sega went under as a console manufacturer, so these plans had to be scrapped and a new home for the series had to be found. |
Exactly. And it makes you wonder how much the GC version of RE4 was marketed in Japan, and why that didn't work out as well.