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Forums - Sales - Japan sales week 40: Famitsu and media-create (october 1-7)

happydolphin said:

outlawauron said:

O_o

Look back at the games the PS3 had, then and now. I don't see how you can possibly argue the 3DS is a better value proposition when compared straight away. They shouldn't even be compared in the first place (handheld vs. console).

@ Kyuubi

Hmm, you could argue that Miku is casual only relative the very niche otaku/anime audience.

Games are games man oO And the 3DS is just one graphical gen behind, nothing that breaks the enjoyment factor of a game imho. Not even a game like resident evil.

Of course, I'm not down on Revelations. It's a much better game than RE5. The experiences are different (a game like that lends itself to a console, imo), but I didn't realize you were talking about RE directly. I thought you were talking about the two as a whole and the library they offer.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

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outlawauron said:

Of course, I'm not down on Revelations. It's a much better game than RE5. The experiences are different (a game like that lends itself to a console, imo), but I didn't realize you were talking about RE directly. I thought you were talking about the two as a whole and the library they offer.

I was, you understood me nicely, I was trying to compare the SW ecosystem of the 3DS at launch of RE:R as compared to the SW ecosystem of the PS3 at launch of RE5. I mentioned RE in my reply to you because we were assuming that the PS3 ecosystem catered to the types of people who ended up buying RE5, and so they picked up RE5 after buying a console. I was just curious as to why the 3DS didn't get that fortune, since in my opinion at 1 year after launch the 3DS has better games than the PS3 did 1 year after launch (more j-games support). However, RE5 released I believe 3 years after the PS3 launch, so the comparison is difficult. I would have to compare the ecosystem 3 years after launch of the PS3 to the ecosystem 1 year after launch of the 3DS, and my memory on PS3 j-games support at year 3 is limited. Anyone else that's motivated can jump in and fill the gaps for me.



happydolphin said:
outlawauron said:

Of course, I'm not down on Revelations. It's a much better game than RE5. The experiences are different (a game like that lends itself to a console, imo), but I didn't realize you were talking about RE directly. I thought you were talking about the two as a whole and the library they offer.

I was, you understood me nicely, I was trying to compare the SW ecosystem of the 3DS at launch of RE:R as compared to the SW ecosystem of the PS3 at launch of RE5. I mentioned RE in my reply to you because we were assuming that the PS3 ecosystem catered to the types of people who ended up buying RE5, and so they picked up RE5 after buying a console. I was just curious as to why the 3DS didn't get that fortune, since in my opinion at 1 year after launch the 3DS has better games than the PS3 did 1 year after launch (more j-games support). However, RE5 released I believe 3 years after the PS3 launch, so the comparison is difficult. I would have to compare the ecosystem 3 years after launch of the PS3 to the ecosystem 1 year after launch of the 3DS, and my memory on PS3 j-games support at year 3 is limited. Anyone else that's motivated can jump in and fill the gaps for me.

Well, 1 year into launch, the PS3 only had 3 major games for the Japanese market (Hot Shots Golf, Gundam Musou, and Dynasty Warriors 6). I don't think you compare the two with the 3DS now and the PS3 in year 3. You had major franchises like Yakuza, Metal Gear, and others on the console that definitely share fans.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Resident Evil is just not perceived as a handheld game. Revelations did absolutely fine for what it is and it still keeps chugging along. There was a significant increase in sales from mercs to revelations and if Capcom keeps releasing RE games on handhelds the franchise is absoluely capable of growing into a respectable handheld staple.

Am I the only one who would welcome a Zero/CV Remake/Collection on 3DS? Would be relatively cheap to make and further help the franchise to be acknowledged on handhelds. And I'm pretty sure with 3-4 RE titles more people would make the jump and Revelations and Mercs sales would further increase.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

14 games on sony platforms in the top 30 not bad.



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outlawauron said:

Well, 1 year into launch, the PS3 only had 3 major games for the Japanese market (Hot Shots Golf, Gundam Musou, and Dynasty Warriors 6). I don't think you compare the two with the 3DS now and the PS3 in year 3. You had major franchises like Yakuza, Metal Gear, and others on the console that definitely share fans.

*that share fans with RE, am I following you right?

If so, well that would explain the support for sales of a game like RE5 as compared to the sales of a game like RE:R. 

RE:R, released JP Jan 26 2012. Sells 150k units week one on 3DS which sold 4.83m at time RE:R released (Feb 26 '11, 0.92 years after launch).

RE5, released JP Mar 05 2009. Sells 323k units week one on PS3 which sold 2.97m at time RE5 released (Nov 11 '06, 2.3 years after launch). It must be the userbases, or the marketing, or some kind of perception of non-numbered resi games.

I'll follow-up here to hero link and Rol then, it fits here

Herolink7 said:
Just because it's technically a mainline game, doesn't mean the fanbase of the series will buy it, considering the platform it's on.

True, but why? I believe you, but I'm not sure why? It's not because of inferior quality (since it's technically a mainline game), is it because it was marketted differently as Rol said? Is it because it's on a portable with antequated graphics as compared to what the mainline series is used to? Is it because people just don't buy non-mainline entries? So I believe you, I just can't wrap my mind around it .

Rolstoppable said:

It was treated like a spinoff in marketing though and that's a very important detail. There wasn't the same marketing blitz for Revelations as for RE5 or RE6.

That would make a lot of sense, and would explain the sales, but are we sure of that? I have no first hand experience, wasn't in japan, don't watch TV, so I don't know. How is Japan during RE6 launch?

VGC shows Code Veronica at 0.47m and this game was released at a time when Resident Evil was much bigger in Japan. RE1, RE2 and RE3 pushed 1.11m, 2.02m and 1.54m, respectively. So CV managed to sell about 1/3 of RE3 while Revelations managed to sell about 1/3 of RE5.

Rol, those are fair numbers, but then you look at Resi 4 on the Gamecube at 0.22m and it tells another story, that for some reason when RE is not released on a PS console, it just sells less, mainline or not. Not only that, but the DC and Cube were the weaker consoles, and the 3DS is a portable. Maybe peeps don't want to play RE on a portable? Truly a confounding market tbh. It ties back to the point you were making to Ryuzaki: how much are people willing to spend for a RE game, 50$, or 50$ plus the price of a system they don't want. And that ties back to Ryuzaki's initial point, that people don't want to play it on 3DS. I could be wrong!

It's worth mentioning that Code Veronica released on an unpopular system, but at the same time I would assume that Capcom put more marketing behind it as it marked the point in time where they wanted to move the series over to the Dreamcast. But Sega went under as a console manufacturer, so these plans had to be scrapped and a new home for the series had to be found.

Exactly. And it makes you wonder how much the GC version of RE4 was marketed in Japan, and why that didn't work out as well.



From Neogaf:

"http://www.nintendo.co.jp/ir/en/schedule/index.html

The next results are on October 24th. This means the next Japanese Direct is before that day."

Can it be?



Anyway, next week:

Obviously this game will lead the pack:

Hello Kitty to Issho! Block Crash Z - Prediction - 1 million FW... no first day

Buravaly Defaulto - Frying Fairy

Can anyone tell me why this game is rated more adult than 98% of all Final Fantasies? Apreciatted. Prediction: 120k

Projecto  X-zone

Because regular boxes are for the weak. Prediction 150k

PS3:

Toki To Towa - Prediction... I don't know.

Vita:

Nothing

PSP:

Who cares



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...

Although I do need some new slippers...

-Smeags



The oddest part about RE4, Rol, is that it sold 0.46m in Japan on PS2, and 0.66m in total (GC+PS2). It really makes one wonder what is going on with the market's reaction to the series being on different platforms than playstation, either as exclusive to another console, or a timed exclusive. Similarly, CV X sold 0.34m on the PS2, and 0.81m in total (DC+PS2). That's in both cases half of what it pushed on PSX. Now, on PS3, it sells a little over 1m with RE5.

CV numbers are pretty similar to RE4 numbers, a 0.15m diff, despite CV being spinoff. I think there's more to this than meets the eye.