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Forums - Gaming - Why the PS Vita/PS3 combination can’t compete with the Wii U

d21lewis said:
lilbroex said:
d21lewis said:
Which is why the Playstation Move never really had a chance. Having the same functionality due to a secondary purchase just doesn't work. The Zapper, The Genesis 6-button controller, the PS1 Dual Shock, The Eyetoy, Kinect, Move--if 100% of the people owning the console can't be guaranteed to have all of the hardware, the software support will be extremely limited.


Woah, the 6-button and Dual Shock actually had "MUCH" support. Though taht was because they were more upgraded replacements than an option. They integreated with everything available and added new things.

Yeah, they were optional.  For the Dual Shock, the only game on the PS1 that actually required DS Support was Ape Escape.  They were options with some games but virtually never the default.  You could own a 6-button Genesis controller or a Dual Shock and only occasional stumble across a title that supported it.  Too many devs just didn't feel that supporting them was worth it.  You could use the controller with anything but specifically supported software was never the norm.  They were the Wii Motion Plus of the day (well, maybe not that bad).


I remember most PSX games at least using rumble after the Dualshock controllers came out and most fighting games used the six button after it came out.


It was the best controller for Street Fighter 2. I also remember that on Contra Hard Croprt, the xyz buttons switched the move/fire with stand/fire. It was supported quite a bit.

Motion plus is an accessory just like Kinect and Move. The 6 button was a standard controller.

http://www.mobygames.com/attribute/sheet/attributeId,191/p,16/



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lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
Which is why the Playstation Move never really had a chance. Having the same functionality due to a secondary purchase just doesn't work. The Zapper, The Genesis 6-button controller, the PS1 Dual Shock, The Eyetoy, Kinect, Move--if 100% of the people owning the console can't be guaranteed to have all of the hardware, the software support will be extremely limited.


Woah, the 6-button and Dual Shock actually had "MUCH" support. Though taht was because they were more upgraded replacements than an option. They integreated with everything available and added new things.

Yeah, they were optional.  For the Dual Shock, the only game on the PS1 that actually required DS Support was Ape Escape.  They were options with some games but virtually never the default.  You could own a 6-button Genesis controller or a Dual Shock and only occasional stumble across a title that supported it.  Too many devs just didn't feel that supporting them was worth it.  You could use the controller with anything but specifically supported software was never the norm.  They were the Wii Motion Plus of the day (well, maybe not that bad).


I remember most PSX games at least using rumble after the Dualshock controllers came out and most fighting games used the six button after it came out.


It was the best controller for Street Fighter 2. I also remember that on Contra Hard Croprt, the xyz buttons switched the move/fire with stand/fire. It was supported quite a bit.

Motion plus is an accessory just like Kinect and Move. The 6 button was a standard controller.

http://www.mobygames.com/attribute/sheet/attributeId,191/p,16/

We'll just have to agree to disagree, I guess.  You think you're right and I think I'm right.  Neither of us will ever admit that the other could be right.  No point in continuing this argument.



I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.



JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.



d21lewis said:
lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
Which is why the Playstation Move never really had a chance. Having the same functionality due to a secondary purchase just doesn't work. The Zapper, The Genesis 6-button controller, the PS1 Dual Shock, The Eyetoy, Kinect, Move--if 100% of the people owning the console can't be guaranteed to have all of the hardware, the software support will be extremely limited.


Woah, the 6-button and Dual Shock actually had "MUCH" support. Though taht was because they were more upgraded replacements than an option. They integreated with everything available and added new things.

Yeah, they were optional.  For the Dual Shock, the only game on the PS1 that actually required DS Support was Ape Escape.  They were options with some games but virtually never the default.  You could own a 6-button Genesis controller or a Dual Shock and only occasional stumble across a title that supported it.  Too many devs just didn't feel that supporting them was worth it.  You could use the controller with anything but specifically supported software was never the norm.  They were the Wii Motion Plus of the day (well, maybe not that bad).


I remember most PSX games at least using rumble after the Dualshock controllers came out and most fighting games used the six button after it came out.


It was the best controller for Street Fighter 2. I also remember that on Contra Hard Croprt, the xyz buttons switched the move/fire with stand/fire. It was supported quite a bit.

Motion plus is an accessory just like Kinect and Move. The 6 button was a standard controller.

http://www.mobygames.com/attribute/sheet/attributeId,191/p,16/

We'll just have to agree to disagree, I guess.  You think you're right and I think I'm right.  Neither of us will ever admit that the other could be right.  No point in continuing this argument.

I don't thik I'm right. I just proved it. I base what I say on facts, not just pure assumption.



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lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?



JoeTheBro said:
lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?


LOL, dismiss the features that contradict your argument straight. Also, panoramic view, native support in all games, built in infrared sensor(for the Wii-mote), larger, faster screen, and coordinated screen coordination(throwing ninja stars by swiping them from the Upad to the Wii U as well as using it as a placement on the floor to display a golf ball that you can accurately hit with the Wii mote thanks to the buil in sensor bar).



lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
Which is why the Playstation Move never really had a chance. Having the same functionality due to a secondary purchase just doesn't work. The Zapper, The Genesis 6-button controller, the PS1 Dual Shock, The Eyetoy, Kinect, Move--if 100% of the people owning the console can't be guaranteed to have all of the hardware, the software support will be extremely limited.


Woah, the 6-button and Dual Shock actually had "MUCH" support. Though taht was because they were more upgraded replacements than an option. They integreated with everything available and added new things.

Yeah, they were optional.  For the Dual Shock, the only game on the PS1 that actually required DS Support was Ape Escape.  They were options with some games but virtually never the default.  You could own a 6-button Genesis controller or a Dual Shock and only occasional stumble across a title that supported it.  Too many devs just didn't feel that supporting them was worth it.  You could use the controller with anything but specifically supported software was never the norm.  They were the Wii Motion Plus of the day (well, maybe not that bad).


I remember most PSX games at least using rumble after the Dualshock controllers came out and most fighting games used the six button after it came out.


It was the best controller for Street Fighter 2. I also remember that on Contra Hard Croprt, the xyz buttons switched the move/fire with stand/fire. It was supported quite a bit.

Motion plus is an accessory just like Kinect and Move. The 6 button was a standard controller.

http://www.mobygames.com/attribute/sheet/attributeId,191/p,16/

We'll just have to agree to disagree, I guess.  You think you're right and I think I'm right.  Neither of us will ever admit that the other could be right.  No point in continuing this argument.

I don't thik I'm right. I just proved it. I base what I say on facts, not just pure assumption.

I gave you an "out".

The Wii Motion Plus (now called the Wii Remote Plus) is the standard controller for the Wii.  It has been for a while.  Despite the fact that every Wii Remote Plus works with all of the earlier Wii Remote titles, the games that support the extra functionality of the Wii Remote Plus isn't being taken advantage of.  You "proved it:" by linking me to a list of sixty-one games that supported the six button Genesis controller.  Sixy one titles.  Does that look like overwhelming support to you?  I could find you a list of sixty-one Kinect titles or even sixty-one Move supported titles right now!  Does that mean that Kinect and Move are suddenly the developer's choice when it comes to designing games?

The answer is no.  Devs will support the Wii U's interface because 100% of Wii U owners will have a Wii U controller.  100% of 3DS owners won't have a Circle Pad Pro so making an optional control scheme just isn't going to be viable for many developers just like how, back in 1997-2000, the majority of games didn't support the Dual Shock for my PS1.  That's why, in 2012, the majority don't support Kinect or Move, and why, no matter how Sony tries to spin it, the majority of titles released will never have any sort of Vita integration.



d21lewis said:
lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
Which is why the Playstation Move never really had a chance. Having the same functionality due to a secondary purchase just doesn't work. The Zapper, The Genesis 6-button controller, the PS1 Dual Shock, The Eyetoy, Kinect, Move--if 100% of the people owning the console can't be guaranteed to have all of the hardware, the software support will be extremely limited.


Woah, the 6-button and Dual Shock actually had "MUCH" support. Though taht was because they were more upgraded replacements than an option. They integreated with everything available and added new things.

Yeah, they were optional.  For the Dual Shock, the only game on the PS1 that actually required DS Support was Ape Escape.  They were options with some games but virtually never the default.  You could own a 6-button Genesis controller or a Dual Shock and only occasional stumble across a title that supported it.  Too many devs just didn't feel that supporting them was worth it.  You could use the controller with anything but specifically supported software was never the norm.  They were the Wii Motion Plus of the day (well, maybe not that bad).


I remember most PSX games at least using rumble after the Dualshock controllers came out and most fighting games used the six button after it came out.


It was the best controller for Street Fighter 2. I also remember that on Contra Hard Croprt, the xyz buttons switched the move/fire with stand/fire. It was supported quite a bit.

Motion plus is an accessory just like Kinect and Move. The 6 button was a standard controller.

http://www.mobygames.com/attribute/sheet/attributeId,191/p,16/

We'll just have to agree to disagree, I guess.  You think you're right and I think I'm right.  Neither of us will ever admit that the other could be right.  No point in continuing this argument.

I don't thik I'm right. I just proved it. I base what I say on facts, not just pure assumption.

I gave you an "out".

The Wii Motion Plus (now called the Wii Remote Plus) is the standard controller for the Wii.  It has been for a while.  Despite the fact that every Wii Remote Plus works with all of the earlier Wii Remote titles, the games that support the extra functionality of the Wii Remote Plus isn't being taken advantage of.  You "proved it:" by linking me to a list of sixty-one games that supported the six button Genesis controller.  Sixy one titles.  Does that look like overwhelming support to you?  I could find you a list of sixty-one Kinect titles or even sixty-one Move supported titles right now!  Does that mean that Kinect and Move are suddenly the developer's choice when it comes to designing games?

The answer is no.  Devs will support the Wii U's interface because 100% of Wii U owners will have a Wii U controller.  100% of 3DS owners won't have a Circle Pad Pro so making an optional control scheme just isn't going to be viable for many developers just like how, back in 1997-2000, the majority of games didn't support the Dual Shock for my PS1.  That's why, in 2012, the majority don't support Kinect or Move, and why, no matter how Sony tries to spin it, the majority of titles released will never have any sort of Vita integration.


Wii-motion plus was a completely different situation.

Also, the Wii itself lacked good support so that more than anything else led to so few games using Motion Plus. I was hoping that would change with the Wii U but when Nintendo announced that it would still support the ancient Wii-motes, I knew that wasn't going to happen.

Motionplus wasn't a natural addition until near the end of the Wii's life when it came embeddedin the controller. Its also a lot more work to support.



DUH.
Did this really warrant an article? It's just common sense.