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Forums - Gaming - Why the PS Vita/PS3 combination can’t compete with the Wii U

lilbroex said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?


LOL, dismiss the features that contradict your argument straight. Also, panoramic view, native support in all games, built in infrared sensor(for the Wii-mote), larger, faster screen, and coordinated screen coordination(throwing ninja stars by swiping them from the Upad to the Wii U as well as using it as a placement on the floor to display a golf ball that you can accurately hit with the Wii mote thanks to the buil in sensor bar).


L2/3 and R2/3 are the only one's the really matter.  Both can be mapped to the rear touch panel. The screen isn't that much bigger to make a fuss about, Faster? What refresh rate? Some how i doubt that. Also the vita has more PPI, making a sharper image.  As soon as the little planet dlc launches i intend to show the throwing star demo can in fact be done. The golf ball can also be done as well  (not in lbp2, because the vita has a camera required. As far as a 1000 game's argument, It's yet to be know if 3rd parties will support the second screen all the time. I could see many just putting simple maps or even a static image in it's place. The only thing it's likely it cant do is make developers want to spend the extra time required to make both games have the same functionality. But Sony can. They could make it a requirement for games to support cross controller in someway or match the Wiiu.  Thought we know they wont.



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Chark said:

That Wii U userbase is overshadowing that Vita user base. And new consumers are more able to pay $300/$350 than the 66 million are to pay $250/$300.

I understand that having it all in box is important, but would it kill for them or any other third party to release a port? Atleast they would have a larger install base than a launching console. Isn't multiplatforming considered a good thing most of the time?

People are really gonna buy a Vita and Rayman just to replicate the experience you get with the Wii U right out of the box?  And you don't see why having the system ready out of the box isn't a good idea?

I don't think your idea is really practical at all.  Not too many people own a Vita, so that limts their market tremendously already.  The 66 million PS3 users doesn't mean anything really, that just means they have half of the hardware they need to play the game.  And are a signficant amount of people going to buy another handheld too just to play the game? 

No.



 

Fishtaco beat me to it.



JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more
. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

I've read a few of your posts, and you seem to come off as someone who believes they know it all while others are just so uninformed.  So with that said, I'd like to know what the PS3/PSV combo can do that the Wii U can't, since I don't have the facts myself.

EDIT: Beaten.  libro already proved your statement wrong, or rather... you did yourself.



JoeTheBro said:
lilbroex said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?


LOL, dismiss the features that contradict your argument straight. Also, panoramic view, native support in all games, built in infrared sensor(for the Wii-mote), larger, faster screen, and coordinated screen coordination(throwing ninja stars by swiping them from the Upad to the Wii U as well as using it as a placement on the floor to display a golf ball that you can accurately hit with the Wii mote thanks to the buil in sensor bar).


NFC, TV control, and L2 R2 are hardware differences that have nothing to do with the "wii u" experience but are worth a mention.

Panoramic view-that is a software demo showing off looking around an enviroment using motion sensors. The Vita can easily do this with the PS3 displaying the forward view. This isn't anything new.

Native support in all games-so? That is a very important pro for the Wii U but not a feature.

Built in infrared sensor-not needed or useful, but Vita has a camera.

Larger, faster screen-larger yes, faster; we don't know. Either way that again isn't a feature but an improvement.

Coordinated screen coordination-Vita does it.

How about using the Vita as a second screen instead of split screen for Call of Duty (with rumble)?  I'm sure the PS3/ Vita can do it but can it do it right?



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Wii U has nothing to fear. It's gonna sell big time!



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Kenology said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

I've read a few of your posts, and you seem to come off as someone who believes they know it all while others are just so uninformed.  So with that said, I'd like to know what the PS3/PSV combo can do that the Wii U can't, since I don't have the facts myself.

Well I'm a Vita fan so I know a lot more about it than Wii U fans. I don't know it all but I've seen and read almost everything about the Vita so I can link to press conferences and such that everyone else didn't watch.

VITA/PS3 has back touch, rear camera, multi-touch, and most importantly its own cpu/gpu. On one hand this makes coding harder but on the other it allows a lot of different play options. I'm not a crazy fanboy saying VITA/PS3 is better but at least on the hardware side of things it could replicate the experience.



d21lewis said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?


LOL, dismiss the features that contradict your argument straight. Also, panoramic view, native support in all games, built in infrared sensor(for the Wii-mote), larger, faster screen, and coordinated screen coordination(throwing ninja stars by swiping them from the Upad to the Wii U as well as using it as a placement on the floor to display a golf ball that you can accurately hit with the Wii mote thanks to the buil in sensor bar).


NFC, TV control, and L2 R2 are hardware differences that have nothing to do with the "wii u" experience but are worth a mention.

Panoramic view-that is a software demo showing off looking around an enviroment using motion sensors. The Vita can easily do this with the PS3 displaying the forward view. This isn't anything new.

Native support in all games-so? That is a very important pro for the Wii U but not a feature.

Built in infrared sensor-not needed or useful, but Vita has a camera.

Larger, faster screen-larger yes, faster; we don't know. Either way that again isn't a feature but an improvement.

Coordinated screen coordination-Vita does it.

How about using the Vita as a second screen instead of split screen for Call of Duty (with rumble)?  I'm sure the PS3/ Vita can do it but can it do it right?

Sure it could do it, It wont do rumble with out an add on, or a work around like sticking a dual shock in your pocket, or just playing the game direct from the dual shock. I don't even see why this is important. I mean I'd never want to be the person that has to play on the game pad, Not call of duty anyway. The person on the big screen is going to have a huge advantage on you. At least when your playing call of duty: declassified  Everyone has a small screen, So no unfair disadvantage.  



Mmmfishtacos said:
d21lewis said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?


LOL, dismiss the features that contradict your argument straight. Also, panoramic view, native support in all games, built in infrared sensor(for the Wii-mote), larger, faster screen, and coordinated screen coordination(throwing ninja stars by swiping them from the Upad to the Wii U as well as using it as a placement on the floor to display a golf ball that you can accurately hit with the Wii mote thanks to the buil in sensor bar).


NFC, TV control, and L2 R2 are hardware differences that have nothing to do with the "wii u" experience but are worth a mention.

Panoramic view-that is a software demo showing off looking around an enviroment using motion sensors. The Vita can easily do this with the PS3 displaying the forward view. This isn't anything new.

Native support in all games-so? That is a very important pro for the Wii U but not a feature.

Built in infrared sensor-not needed or useful, but Vita has a camera.

Larger, faster screen-larger yes, faster; we don't know. Either way that again isn't a feature but an improvement.

Coordinated screen coordination-Vita does it.

How about using the Vita as a second screen instead of split screen for Call of Duty (with rumble)?  I'm sure the PS3/ Vita can do it but can it do it right?

Sure it could do it, It wont do rumble with out an add on, or a work around like sticking a dual shock in your pocket, or just playing the game direct from the dual shock. I don't even see why this is important. I mean I'd never want to be the person that has to play on the game pad, Not call of duty anyway. The person on the big screen is going to have a huge advantage on you. At least when your playing call of duty: declassified  Everyone has a small screen, So no unfair disadvantage.  

 

Rumble

1. Why in the world would I put a controller in my pocket? For what purpose? To get a boner? Why not my hands?

2. Directing to the playing directly from the dualshock, doesn't that get rid of the purpose of the Vita/PS3 combo?

3. How wants to put an add on on a handheld, just to use rumble? How is that even possible? You mean like the Rumble Pak for DS? That's buying  accessory to something a controller does already.

4. It is important for some people to get into the game. Adds intensity into the game. Not required, but people like it.

Screen

1. How is playing on the Gamepad a disvantage? It's just the game on the screen. It's not stuffed together on the screen.

2. So having a small screen is an advantage (Gamepad's screen is bigger than Vita's)? I thought you said having the bigger screen was the advantage? You just contradicted yourself.

Black Ops Declassified

1. Why are you using this game as your example? That's possiblity the wrose example you could use. At least Black Ops 2 has something people want.

2. Declassified has 30 fps, gimped multiplayer, small maps, no zombies, and is being made by a developer with a bad track record. I'm not a Call of Duty fan, but I would rather play Black Ops 2 than this game.

 



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Mmmfishtacos said:
d21lewis said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
lilbroex said:
JoeTheBro said:
I agree with the point of the article.

The PS3/VITA combo can do everything the Wii U can and much more. I've had to debate this tons of times to people that just don't have the facts. But as we all know from Move superior hardware does not mean superior support. LBP2 with cross-controller DLC is the only game announced that will do Wii U like gameplay. Heck I can count every PS3/VITA game on two hands (yes I have 21 fingers) while thousands of games will support it on the Wii U.

No it can't.


Uh not this again. Which specific features can the Wii U do that the PS3/VITA can't besides NFC, TV control, and L2 R2?


LOL, dismiss the features that contradict your argument straight. Also, panoramic view, native support in all games, built in infrared sensor(for the Wii-mote), larger, faster screen, and coordinated screen coordination(throwing ninja stars by swiping them from the Upad to the Wii U as well as using it as a placement on the floor to display a golf ball that you can accurately hit with the Wii mote thanks to the buil in sensor bar).


NFC, TV control, and L2 R2 are hardware differences that have nothing to do with the "wii u" experience but are worth a mention.

Panoramic view-that is a software demo showing off looking around an enviroment using motion sensors. The Vita can easily do this with the PS3 displaying the forward view. This isn't anything new.

Native support in all games-so? That is a very important pro for the Wii U but not a feature.

Built in infrared sensor-not needed or useful, but Vita has a camera.

Larger, faster screen-larger yes, faster; we don't know. Either way that again isn't a feature but an improvement.

Coordinated screen coordination-Vita does it.

How about using the Vita as a second screen instead of split screen for Call of Duty (with rumble)?  I'm sure the PS3/ Vita can do it but can it do it right?

Sure it could do it, It wont do rumble with out an add on, or a work around like sticking a dual shock in your pocket, or just playing the game direct from the dual shock. I don't even see why this is important. I mean I'd never want to be the person that has to play on the game pad, Not call of duty anyway. The person on the big screen is going to have a huge advantage on you. At least when your playing call of duty: declassified  Everyone has a small screen, So no unfair disadvantage.  


I dunno.  I have people over from time to time and we always end up playing split screen Call of Duty Black Ops online.  Personally, I hate having to split the screen.  Having the option to each have their own screen (though I agree the one with the controller screen will be at a disadvantage) is a big draw for me.  That's one of the biggest reasons why I'm getting Black Ops 2 on the Wii U instead of the 360 this year (and the other is Wii Remote support--been dying to give this a try).

But yeah, I know the Vita can pull off some version of it.  They've already confirmed SFxT play with portable console vs home console.  I'd like to see something similar done on the PS3, though.  I suspect the only barrier would be the PS3's processing power and not any weakness of the Vita--aside from lacking a few buttons.