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Forums - Gaming - 1080p 30fps or 720p 60fps?

 

Which one you prefer?

1080p 30fps 95 28.36%
 
720p 60fps 223 66.57%
 
WTF is a fps? 14 4.18%
 
Total:332

1080p 30fps, as long as its locked 30fps

jaggies are worse then a lower framerate



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I would go with 1080p at 30 FPS. I really can't tell the difference between 60 and 30.



JustThatGamer said:

I vote for 1080p 30fps.

People who think all next gen games will run at 1080p 60fps and look great are delusional, current gen consoles are capable of that if developers lowered the graphical effects and poly-counts used significantly but that's not what the majority of gamer want, we want graphics that leave our jaws on the floor with nothing but reactions of 'holy shit' coming from our mouths. If I could choose between a game that looks glorious and runs smooth or a game that looks 'meh' but runs freakishly smooth then I choose the former.

A rock steady 30fps is perfectly fine for every type of game apart from racing simulators and fighters which benefit mostly from 60fps, so 720p 60fps would be preferred then, however racing and fighting games aren't so resource hungry to look good so they could probably run at 1080p 60fps and still look great.

Most of the time I hate 60fps personally, it looks so unnatural to me because most games I've played on consoles that run at 60fps have no motion blur effects at all which makes everything look cartoonishly fast and just weird looking, real life has motion blur. I think 1080p 30fps with great motion blur effects >>>>>> 1080p 60fps without motion blur and hope that it becomes the standard next generation.

I hate motion blur, it's not natural at all in games. Real life only has motion blur on rotating objects. Everything you look at or track with your eyes doesn't have motion blur. Since the game cannot know what you are currently looking at it pretty much never matches real life. Especially when the game applies motion blur to enemies and objects moving on screen since those are the ones you are following with your eyes.
Motion blur only works in racing games since they can safely assume that you're looking at the road ahead. Still it is usually way overdone and very distracting.

Tastes differ, I would be nice if you had the option to disable motion blur and depth of field in console games. I always disable them on pc games. They are useless options until the game can track my eyes and know what I'm focussing on, leave them to cut scenes.



TheShape31 said:
1080p 60fps +AA

Agreed 100%, but at this point I have no confidence that it can be delivered across the board on the next-gen consoles. Not unless they'll be $600 dollars again (ugh).

So devs should just stick with whatever fits the gameplay more. As long as the overall visuals are good, I can live with either one.



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SvennoJ said:

I hate motion blur, it's not natural at all in games. Real life only has motion blur on rotating objects. Everything you look at or track with your eyes doesn't have motion blur. Since the game cannot know what you are currently looking at it pretty much never matches real life. Especially when the game applies motion blur to enemies and objects moving on screen since those are the ones you are following with your eyes.
Motion blur only works in racing games since they can safely assume that you're looking at the road ahead. Still it is usually way overdone and very distracting.

Tastes differ, I would be nice if you had the option to disable motion blur and depth of field in console games. I always disable them on pc games. They are useless options until the game can track my eyes and know what I'm focussing on, leave them to cut scenes.


Oh god this, even good implementations I usally turn off. DOF and Motion blur are some of the worst trends in modern graphics and does nothing but detract from the experiance 90% of the time. 



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I'd be rather dissapointed if games weren't running at 1080p with 60fps next gen. The Wii U is capable of this but sits at that line where different choices can be made hence the 720p games. I expect the Wii U to be the weakest of the three and the other two systems to push enough hardware to acheive 1080p at 60fps, while some developers might opt for lower settings despite not needing to, say a development issue on their end. With the Wii U coming out this year and not being that impressive power wise, a console a year or two from now should be able to pull this off. The Wii U is not in a bad position mind you, it's just not maxing the display and framerate at the same time as the other systems hopefully will.



Before the PS3 everyone was nice to me :(

1080, 30 fps, and 3D.

I'd love a higher frame rate but resolution is way more important in 3D so that's my priority. Plus 30 fps with motion blur is natural feeling to watch due to films and tv shows running at low frame rates.



Honestly, given the choice between 30fps and 60fps at the cost of looking less sharp, I would always pick 60fps. For the 3DS, Dead or Alive: Dimensions runs consistently with and without 3D, but without 3D it runs at a higher framerate and I always play it without 3D because of that. The only reason to play it with 3D for me is if I'm in the mood, otherwise I keep it at the higher framerate.



60 fps. Don't really care for some extra pixels that I probably won't even notice. On the other hand, 60 fps just looks so damn smooth.



1080p at 30fps. Like Barozi said, as a PC gamer I am used to cranking up all the graphics settings to max and only maintain a 30fps framerate.

And the more or less locked 30fps in most console games looks even smoother than those unstable 30fps I typically achieve on my PC.