So what would it take to bring the RE franchise back into the genre of survival horror anyway?
I've thought about it as someone who worked on RE2, RE3 and RE Veronica back in the 90s, and I suppose my conclusion would be: clunkier controls/limited maneuverability, fewer resources/ammo/save points and correspondingly, fewer enemies/encounters unavoidable conflicts. Also note the reliance upon fixed camera angles to conceal things from the player's view.
That's more or less how the original, pre RE4 games did it and that's not something I'd care to see in 2012, well over 10 years later.
But, on the other hand, you have games like Alan Wake that work pretty effectively as current, non-dated horror/survival games through the effective use of atmosphere, deliberately designed sections where the player is vulnerable, somewhat limited resources, and scattered check points/safe zones.
Maybe I should just finish RE Revelations since of all recent RE games, it felt more like a survival horror game than any other.