TheBardsSong said:
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I'm just going to jump in here because this is the first post I've seen after skipping to the last page. Now, the PSP was a beast. I've got like 25 PSP games running on my VIta (and I have a couple of PSP's, too) and some games look like they belong on the Vita. But, like you, I have a 3DS and a lot of games. The only game I've seen slowdown was certain parts of MGS3. But, with MGS Peacewalker running upscaled on my Vita, it's OBVIOUS that MGS 3 on 3DS looks better and does more things than Peacewalker. And that's with Peacewalker being designed specifically for the 3DS and MGS3 just being a port on.....
FUCK. Just saw DieAppleDie's post. That's what I get for just jumping into the thread.
*edit* "Peace Walker looked better in many ways than MGS3D and didn't suffer from the same kind of slowdown." --I couldn't disagree with you more. When it comes to the size of the environments, jaggies, the number of polygons in characters and enemies (with a couple of exceptions when it comes to the female characters like Paz and Huey), the things you can do in MGS3 like swim underwater, the cutscenes, etc., I think Peacewalker and it's tiny areas can't compete with MGS3. It just seems like a scaled down version of one of the PS2's best looking games (w/ God of War 2 being the best imho). MGS3 is a port that delivers pretty much everything the PS2 game has with a few additions (that don't really have anything to do with performance).













