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lilbroex said:
curl-6 said:
lilbroex said:

The 3DS having modern shaders simply makes the application of shaders a lot "easier" and subsequently a lot cheaper, but it can't reach the level of shading that you see in games like the Rogue Leader, Other M, Darkside Chronicles, and Overlord Dark Legend.

I'll give you Rogue, but I'm not convinced the other 3 are doing as much shading as Revelations.


"as much" is relative statement and and Revelation is visually doing more than it is technially. Its only using "2" texture effect(normal mapping and global lighting) and its mapping them globally over a everything. DE Extraction pulled off more than that(EMBM, Bloom, and HDR at the same time).

The enemies aren't even destructable. Also, if you look at the character and enemy modals up close, they're actual polygon counts are really low. Revelations is using what I call the Halo effect.

Where was the EMBM in Extraction? The Necromorphs and the characters had a similar effect but I'm pretty sure it was specular mapping.

Other M has bumpmapped characters, but so does Revelations. Overlord had a lot of the same shadowing effects but lacked the texturing effects, and Darkside Chronicles seemed to simpler texture effects, (Specularity and EMBM as opposed to normal mapping) and lower amounts of surface mapping too.